mirror of https://github.com/raysan5/raylib
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@ -1786,7 +1786,7 @@ AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
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unsigned int periodSize = AUDIO.System.device.playback.internalPeriodSizeInFrames;
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// If the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate
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unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? AUDIO.Buffer.defaultSize : AUDIO.System.device.sampleRate/30;
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unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? AUDIO.System.device.sampleRate/30 : AUDIO.Buffer.defaultSize;
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if (subBufferSize < periodSize) subBufferSize = periodSize;
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