Merge pull request #561 from JellyPixelGames/master
Fix incorrect log agent names
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commit
1f3bbf457c
16
src/audio.c
16
src/audio.c
@ -668,7 +668,7 @@ AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint3
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mal_result resultMAL = mal_dsp_init(&dspConfig, OnAudioBufferDSPRead, audioBuffer, &audioBuffer->dsp);
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if (resultMAL != MAL_SUCCESS)
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{
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TraceLog(LOG_ERROR, "LoadSoundFromWave() : Failed to create data conversion pipeline");
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TraceLog(LOG_ERROR, "CreateAudioBuffer() : Failed to create data conversion pipeline");
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free(audioBuffer);
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return NULL;
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}
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@ -696,7 +696,7 @@ void DeleteAudioBuffer(AudioBuffer *audioBuffer)
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{
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if (audioBuffer == NULL)
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{
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TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
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TraceLog(LOG_ERROR, "DeleteAudioBuffer() : No audio buffer");
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return;
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}
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@ -709,7 +709,7 @@ bool IsAudioBufferPlaying(AudioBuffer *audioBuffer)
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{
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if (audioBuffer == NULL)
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{
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TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
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TraceLog(LOG_ERROR, "IsAudioBufferPlaying() : No audio buffer");
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return false;
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}
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@ -737,7 +737,7 @@ void StopAudioBuffer(AudioBuffer *audioBuffer)
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{
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if (audioBuffer == NULL)
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{
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TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
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TraceLog(LOG_ERROR, "StopAudioBuffer() : No audio buffer");
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return;
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}
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@ -756,7 +756,7 @@ void PauseAudioBuffer(AudioBuffer *audioBuffer)
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{
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if (audioBuffer == NULL)
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{
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TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
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TraceLog(LOG_ERROR, "PauseAudioBuffer() : No audio buffer");
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return;
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}
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@ -768,7 +768,7 @@ void ResumeAudioBuffer(AudioBuffer *audioBuffer)
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{
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if (audioBuffer == NULL)
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{
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TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
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TraceLog(LOG_ERROR, "ResumeAudioBuffer() : No audio buffer");
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return;
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}
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@ -780,7 +780,7 @@ void SetAudioBufferVolume(AudioBuffer *audioBuffer, float volume)
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{
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if (audioBuffer == NULL)
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{
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TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
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TraceLog(LOG_ERROR, "SetAudioBufferVolume() : No audio buffer");
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return;
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}
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@ -792,7 +792,7 @@ void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch)
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{
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if (audioBuffer == NULL)
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{
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TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
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TraceLog(LOG_ERROR, "SetAudioBufferPitch() : No audio buffer");
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return;
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}
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