WARNING
: REMOVED: SVG files loading and drawing, moving it to raylib-extras
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d3f86eb957
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@ -549,7 +549,6 @@ TEXTURES = \
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textures/textures_sprite_button \
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textures/textures_sprite_explosion \
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textures/textures_srcrec_dstrec \
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textures/textures_svg_loading \
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textures/textures_textured_curve \
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textures/textures_to_image
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@ -415,7 +415,6 @@ TEXTURES = \
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textures/textures_sprite_button \
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textures/textures_sprite_explosion \
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textures/textures_srcrec_dstrec \
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textures/textures_svg_loading \
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textures/textures_textured_curve \
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textures/textures_to_image
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@ -776,10 +775,6 @@ textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/scarfy.png@resources/scarfy.png
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textures/textures_svg_loading: textures/textures_svg_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/test.svg
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textures/textures_textured_curve: textures/textures_textured_curve.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/road.png@resources/road.png
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@ -1,72 +0,0 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - SVG loading and texture creation
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2022 Dennis Meinen (@bixxy#4258 on Discord)
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - svg loading");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Image image = LoadImageSvg("resources/test.svg", 400, 350); // Loaded in CPU memory (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
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UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
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//Red border to illustrate how the SVG is centered within the specified dimensions
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DrawRectangleLines((screenWidth / 2 - texture.width / 2) - 1, (screenHeight / 2 - texture.height / 2) - 1, texture.width + 2, texture.height + 2, RED);
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DrawText("this IS a texture loaded from an SVG file!", 300, 410, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@ -293,8 +293,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_outline", "
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_tiling", "examples\shaders_texture_tiling.vcxproj", "{EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_svg_loading", "examples\textures_svg_loading.vcxproj", "{D8026C60-CCBC-45DF-9085-BF21569EB414}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_splines_drawing", "examples\shapes_splines_drawing.vcxproj", "{DF25E545-00FF-4E64-844C-7DF98991F901}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}"
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@ -180,7 +180,6 @@
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//#define SUPPORT_FILEFORMAT_ASTC 1
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//#define SUPPORT_FILEFORMAT_PKM 1
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//#define SUPPORT_FILEFORMAT_PVR 1
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//#define SUPPORT_FILEFORMAT_SVG 1
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// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
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#define SUPPORT_IMAGE_EXPORT 1
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3053
src/external/nanosvg.h
vendored
3053
src/external/nanosvg.h
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File diff suppressed because it is too large
Load Diff
1458
src/external/nanosvgrast.h
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1458
src/external/nanosvgrast.h
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File diff suppressed because it is too large
Load Diff
116
src/rtextures.c
116
src/rtextures.c
@ -225,14 +225,6 @@
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#pragma GCC diagnostic pop
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#endif
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#if defined(SUPPORT_FILEFORMAT_SVG)
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#define NANOSVG_IMPLEMENTATION // Expands implementation
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#include "external/nanosvg.h"
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#define NANOSVGRAST_IMPLEMENTATION
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#include "external/nanosvgrast.h"
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@ -335,84 +327,6 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
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return image;
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}
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// Load an image from a SVG file or string with custom size
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Image LoadImageSvg(const char *fileNameOrString, int width, int height)
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{
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Image image = { 0 };
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#if defined(SUPPORT_FILEFORMAT_SVG)
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bool isSvgStringValid = false;
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// Validate fileName or string
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if (fileNameOrString != NULL)
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{
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int dataSize = 0;
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unsigned char *fileData = NULL;
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if (FileExists(fileNameOrString))
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{
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fileData = LoadFileData(fileNameOrString, &dataSize);
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isSvgStringValid = true;
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}
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else
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{
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// Validate fileData as valid SVG string data
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//<svg xmlns="http://www.w3.org/2000/svg" width="2500" height="2484" viewBox="0 0 192.756 191.488">
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if ((fileNameOrString != NULL) &&
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(fileNameOrString[0] == '<') &&
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(fileNameOrString[1] == 's') &&
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(fileNameOrString[2] == 'v') &&
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(fileNameOrString[3] == 'g'))
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{
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fileData = (unsigned char *)fileNameOrString;
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isSvgStringValid = true;
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}
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}
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if (isSvgStringValid)
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{
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struct NSVGimage *svgImage = nsvgParse((char *)fileData, "px", 96.0f);
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unsigned char *img = RL_MALLOC(width*height*4);
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// Calculate scales for both the width and the height
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const float scaleWidth = width/svgImage->width;
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const float scaleHeight = height/svgImage->height;
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// Set the largest of the 2 scales to be the scale to use
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const float scale = (scaleHeight > scaleWidth)? scaleWidth : scaleHeight;
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int offsetX = 0;
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int offsetY = 0;
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if (scaleHeight > scaleWidth) offsetY = (height - svgImage->height*scale)/2;
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else offsetX = (width - svgImage->width*scale)/2;
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// Rasterize
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struct NSVGrasterizer *rast = nsvgCreateRasterizer();
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nsvgRasterize(rast, svgImage, (int)offsetX, (int)offsetY, scale, img, width, height, width*4);
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// Populate image struct with all data
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image.data = img;
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image.width = width;
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image.height = height;
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image.mipmaps = 1;
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image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
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// Free used memory
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nsvgDelete(svgImage);
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nsvgDeleteRasterizer(rast);
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}
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if (isSvgStringValid && (fileData != (unsigned char *)fileNameOrString)) UnloadFileData(fileData);
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}
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#else
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TRACELOG(LOG_WARNING, "SVG image support not enabled, image can not be loaded");
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#endif
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return image;
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}
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// Load animated image data
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// - Image.data buffer includes all frames: [image#0][image#1][image#2][...]
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// - Number of frames is returned through 'frames' parameter
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@ -600,36 +514,6 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
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}
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}
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#endif
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#if defined(SUPPORT_FILEFORMAT_SVG)
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else if ((strcmp(fileType, ".svg") == 0) || (strcmp(fileType, ".SVG") == 0))
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{
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// Validate fileData as valid SVG string data
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//<svg xmlns="http://www.w3.org/2000/svg" width="2500" height="2484" viewBox="0 0 192.756 191.488">
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if ((fileData != NULL) &&
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(fileData[0] == '<') &&
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(fileData[1] == 's') &&
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(fileData[2] == 'v') &&
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(fileData[3] == 'g'))
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{
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struct NSVGimage *svgImage = nsvgParse((char *)fileData, "px", 96.0f);
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unsigned char *img = RL_MALLOC(svgImage->width*svgImage->height*4);
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// Rasterize
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struct NSVGrasterizer *rast = nsvgCreateRasterizer();
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nsvgRasterize(rast, svgImage, 0, 0, 1.0f, img, svgImage->width, svgImage->height, svgImage->width*4);
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// Populate image struct with all data
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image.data = img;
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image.width = svgImage->width;
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image.height = svgImage->height;
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image.mipmaps = 1;
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image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
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nsvgDelete(svgImage);
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nsvgDeleteRasterizer(rast);
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}
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}
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#endif
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#if defined(SUPPORT_FILEFORMAT_DDS)
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else if ((strcmp(fileType, ".dds") == 0) || (strcmp(fileType, ".DDS") == 0))
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{
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