Update models.c
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@ -928,7 +928,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
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// Update mesh vertex data in GPU for a specific buffer index
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void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset)
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{
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rlUpdateVertexBuffer(mesh->vboId[index], data, dataSize, offset);
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rlUpdateVertexBuffer(mesh.vboId[index], data, dataSize, offset);
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}
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// Draw a 3d mesh with material and transform
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