diff --git a/examples/README.md b/examples/README.md
index a1c91ba4..b1ece8f4 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -6,28 +6,28 @@ Examples using raylib core platform functionality like window creation, inputs,
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
-| 01 | [core_basic_window](examples/core/core_basic_window.c) | | ray | |
-| 02 | [core_input_keys](examples/core/core_input_keys.c) | | ray | |
-| 03 | [core_input_mouse](examples/core/core_input_mouse.c) | | ray | |
-| 04 | [core_input_mouse_wheel](examples/core/core_input_mouse_wheel.c) | | ray | |
-| 05 | [core_input_gamepad](examples/core/core_input_gamepad.c) | | ray | |
-| 06 | [core_input_multitouch](examples/core/core_input_multitouch.c) | | [Berni](https://github.com/Berni8k) | |
-| 07 | [core_input_gestures](examples/core/core_input_gestures.c) | | ray | |
-| 08 | [core_2d_camera](examples/core/core_2d_camera.c) | | ray | |
-| 09 | [core_2d_camera_platformer](examples/core/core_2d_camera_platformer.c) | | [avyy](https://github.com/avyy) | ⭐️ |
-| 10 | [core_3d_camera_mode](examples/core/core_3d_camera_mode.c) | | ray | |
-| 11 | [core_3d_camera_free](examples/core/core_3d_camera_free.c) | | ray | |
-| 12 | [core_3d_camera_first_person](examples/core/core_3d_camera_first_person.c) | | ray | |
-| 13 | [core_3d_picking](examples/core/core_3d_picking.c) | | ray | |
-| 14 | [core_world_screen](examples/core/core_world_screen.c) | | ray | |
-| 15 | [core_custom_logging](examples/core/core_custom_logging.c) | | [Pablo Marcos](https://github.com/pamarcos) | |
-| 16 | [core_window_letterbox](examples/core/core_window_letterbox.c) | | [Anata](https://github.com/anatagawa) | |
-| 17 | [core_drop_files](examples/core/core_drop_files.c) | | ray | |
-| 18 | [core_random_values](examples/core/core_random_values.c) | | ray | |
-| 19 | [core_storage_values](examples/core/core_storage_values.c) | | ray | |
-| 20 | [core_vr_simulator](examples/core/core_vr_simulator.c) | | ray | |
-| 21 | [core_loading_thread](examples/core/core_loading_thread.c) | | ray | ⭐️ |
-| 22 | [core_scissor_test](examples/core/core_scissor_test.c) | | [Chris Dill](https://github.com/MysteriousSpace) | ⭐️ |
+| 01 | [core_basic_window](core/core_basic_window.c) | | ray | |
+| 02 | [core_input_keys](core/core_input_keys.c) | | ray | |
+| 03 | [core_input_mouse](core/core_input_mouse.c) | | ray | |
+| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | | ray | |
+| 05 | [core_input_gamepad](core/core_input_gamepad.c) | | ray | |
+| 06 | [core_input_multitouch](core/core_input_multitouch.c) | | [Berni](https://github.com/Berni8k) | |
+| 07 | [core_input_gestures](core/core_input_gestures.c) | | ray | |
+| 08 | [core_2d_camera](core/core_2d_camera.c) | | ray | |
+| 09 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | | [avyy](https://github.com/avyy) | ⭐️ |
+| 10 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | | ray | |
+| 11 | [core_3d_camera_free](core/core_3d_camera_free.c) | | ray | |
+| 12 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | | ray | |
+| 13 | [core_3d_picking](core/core_3d_picking.c) | | ray | |
+| 14 | [core_world_screen](core/core_world_screen.c) | | ray | |
+| 15 | [core_custom_logging](core/core_custom_logging.c) | | [Pablo Marcos](https://github.com/pamarcos) | |
+| 16 | [core_window_letterbox](core/core_window_letterbox.c) | | [Anata](https://github.com/anatagawa) | |
+| 17 | [core_drop_files](core/core_drop_files.c) | | ray | |
+| 18 | [core_random_values](core/core_random_values.c) | | ray | |
+| 19 | [core_storage_values](core/core_storage_values.c) | | ray | |
+| 20 | [core_vr_simulator](core/core_vr_simulator.c) | | ray | |
+| 21 | [core_loading_thread](core/core_loading_thread.c) | | ray | ⭐️ |
+| 22 | [core_scissor_test](core/core_scissor_test.c) | | [Chris Dill](https://github.com/MysteriousSpace) | ⭐️ |
### category: shapes
@@ -35,21 +35,21 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
-| 23 | [shapes_basic_shapes](examples/shapes/shapes_basic_shapes.c) | | ray | |
-| 24 | [shapes_bouncing_ball](examples/shapes/shapes_bouncing_ball.c) | | ray | ⭐️ |
-| 25 | [shapes_colors_palette](examples/shapes/shapes_colors_palette.c) | | ray | |
-| 26 | [shapes_logo_raylib](examples/shapes/shapes_logo_raylib.c) | | ray | |
-| 27 | [shapes_logo_raylib_anim](examples/shapes/shapes_logo_raylib_anim.c) | | ray | |
-| 28 | [shapes_rectangle_scaling](examples/shapes/shapes_rectangle_scaling.c) | | [Vlad Adrian](https://github.com/demizdor) | |
-| 29 | [shapes_lines_bezier](examples/shapes/shapes_lines_bezier.c) | | ray | |
-| 30 | [shapes_collision_area](examples/shapes/shapes_collision_area.c) | | ray | ⭐️ |
-| 31 | [shapes_following_eyes](examples/shapes/shapes_following_eyes.c) | | ray | ⭐️ |
-| 32 | [shapes_easings_ball_anim](examples/shapes/shapes_easings_ball_anim.c) | | ray | ⭐️ |
-| 33 | [shapes_easings_box_anim](examples/shapes/shapes_easings_box_anim.c) | | ray | ⭐️ |
-| 34 | [shapes_easings_rectangle_array](examples/shapes/shapes_easings_rectangle_array.c) | | ray | ⭐️ |
-| 35 | [shapes_draw_ring](examples/shapes/shapes_draw_ring.c) | | [Vlad Adrian](https://github.com/demizdor) | ⭐️ |
-| 36 | [shapes_draw_circle_sector](examples/shapes/shapes_draw_circle_sector.c) | | [Vlad Adrian](https://github.com/demizdor) | |
-| 37 | [shapes_draw_rectangle_rounded](examples/shapes/shapes_draw_rectangle_rounded.c) | | [Vlad Adrian](https://github.com/demizdor) | |
+| 23 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | | ray | |
+| 24 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | | ray | ⭐️ |
+| 25 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | | ray | |
+| 26 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | | ray | |
+| 27 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | | ray | |
+| 28 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | | [Vlad Adrian](https://github.com/demizdor) | |
+| 29 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | | ray | |
+| 30 | [shapes_collision_area](shapes/shapes_collision_area.c) | | ray | ⭐️ |
+| 31 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | | ray | ⭐️ |
+| 32 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | | ray | ⭐️ |
+| 33 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | | ray | ⭐️ |
+| 34 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | | ray | ⭐️ |
+| 35 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | | [Vlad Adrian](https://github.com/demizdor) | ⭐️ |
+| 36 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | | [Vlad Adrian](https://github.com/demizdor) | |
+| 37 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | | [Vlad Adrian](https://github.com/demizdor) | |
### category: text
@@ -57,16 +57,16 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
-| 38 | [text_raylib_fonts](examples/text/text_raylib_fonts.c) | | ray | |
-| 39 | [text_font_spritefont](examples/text/text_font_spritefont.c) | | ray | |
-| 40 | [text_font_filters](examples/text/text_font_filters.c) | | ray | |
-| 41 | [text_font_loading](examples/text/text_font_loading.c) | | ray | |
-| 42 | [text_font_sdf](examples/text/text_font_sdf.c) | | ray | ⭐️ |
-| 43 | [text_format_text](examples/text/text_format_text.c) | | ray | |
-| 44 | [text_input_box](examples/text/text_input_box.c) | | ray | |
-| 45 | [text_writing_anim](examples/text/text_writing_anim.c) | | ray | |
-| 46 | [text_rectangle_bounds](examples/text/text_rectangle_bounds.c) | | [Vlad Adrian](https://github.com/demizdor) | |
-| 47 | [text_unicode](examples/text/text_unicode.c) | | [Vlad Adrian](https://github.com/demizdor) | |
+| 38 | [text_raylib_fonts](text/text_raylib_fonts.c) | | ray | |
+| 39 | [text_font_spritefont](text/text_font_spritefont.c) | | ray | |
+| 40 | [text_font_filters](text/text_font_filters.c) | | ray | |
+| 41 | [text_font_loading](text/text_font_loading.c) | | ray | |
+| 42 | [text_font_sdf](text/text_font_sdf.c) | | ray | ⭐️ |
+| 43 | [text_format_text](text/text_format_text.c) | | ray | |
+| 44 | [text_input_box](text/text_input_box.c) | | ray | |
+| 45 | [text_writing_anim](text/text_writing_anim.c) | | ray | |
+| 46 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | | [Vlad Adrian](https://github.com/demizdor) | |
+| 47 | [text_unicode](text/text_unicode.c) | | [Vlad Adrian](https://github.com/demizdor) | |
### category: textures
@@ -74,23 +74,23 @@ Examples using raylib textures functionality, including image/textures loading/g
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
-| 48 | [textures_logo_raylib](examples/textures/textures_logo_raylib.c) | | ray | |
-| 49 | [textures_rectangle](examples/textures/textures_rectangle.c) | | ray | |
-| 50 | [textures_srcrec_dstrec](examples/textures/textures_srcrec_dstrec.c) | | ray | |
-| 51 | [textures_image_drawing](examples/textures/textures_image_drawing.c) | | ray | |
-| 52 | [textures_image_generation](examples/textures/textures_image_generation.c) | | ray | |
-| 53 | [textures_image_loading](examples/textures/textures_image_loading.c) | | ray | |
-| 54 | [textures_image_processing](examples/textures/textures_image_processing.c) | | ray | |
-| 55 | [textures_image_text](examples/textures/textures_image_text.c) | | ray | ⭐️ |
-| 56 | [textures_to_image](examples/textures/textures_to_image.c) | | ray | |
-| 57 | [textures_raw_data](examples/textures/textures_raw_data.c) | | ray | |
-| 58 | [textures_particles_blending](examples/textures/textures_particles_blending.c) | | ray | |
-| 59 | [textures_npatch_drawing](examples/textures/textures_npatch_drawing.c) | | [Jorge A. Gomes](https://github.com/overdev) | |
-| 60 | [textures_background_scrolling](examples/textures/textures_background_scrolling.c) | | ray | ⭐️ |
-| 61 | [textures_sprite_button](examples/textures/textures_sprite_button.c) | | ray | ⭐️ |
-| 62 | [textures_sprite_explosion](examples/textures/textures_sprite_explosion.c) | | ray | ⭐️ |
-| 63 | [textures_bunnymark](examples/textures/textures_bunnymark.c) | | ray | ⭐️ |
-| 64 | [textures_mouse_painting](examples/textures/textures_mouse_painting.c) | | [Chris Dill](https://github.com/MysteriousSpace) | ⭐️ |
+| 48 | [textures_logo_raylib](textures/textures_logo_raylib.c) | | ray | |
+| 49 | [textures_rectangle](textures/textures_rectangle.c) | | ray | |
+| 50 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | | ray | |
+| 51 | [textures_image_drawing](textures/textures_image_drawing.c) | | ray | |
+| 52 | [textures_image_generation](textures/textures_image_generation.c) | | ray | |
+| 53 | [textures_image_loading](textures/textures_image_loading.c) | | ray | |
+| 54 | [textures_image_processing](textures/textures_image_processing.c) | | ray | |
+| 55 | [textures_image_text](textures/textures_image_text.c) | | ray | ⭐️ |
+| 56 | [textures_to_image](textures/textures_to_image.c) | | ray | |
+| 57 | [textures_raw_data](textures/textures_raw_data.c) | | ray | |
+| 58 | [textures_particles_blending](textures/textures_particles_blending.c) | | ray | |
+| 59 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | | [Jorge A. Gomes](https://github.com/overdev) | |
+| 60 | [textures_background_scrolling](textures/textures_background_scrolling.c) | | ray | ⭐️ |
+| 61 | [textures_sprite_button](textures/textures_sprite_button.c) | | ray | ⭐️ |
+| 62 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | | ray | ⭐️ |
+| 63 | [textures_bunnymark](textures/textures_bunnymark.c) | | ray | ⭐️ |
+| 64 | [textures_mouse_painting](textures/textures_mouse_painting.c) | | [Chris Dill](https://github.com/MysteriousSpace) | ⭐️ |
### category: models
@@ -98,24 +98,24 @@ Examples using raylib models functionality, including models loading/generation
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
-| 65 | [models_animation](examples/models/models_animation.c) | | [culacant](https://github.com/culacant) | ⭐️ |
-| 66 | [models_billboard](examples/models/models_billboard.c) | | ray | |
-| 67 | [models_box_collisions](examples/models/models_box_collisions.c) | | ray | |
-| 68 | [models_cubicmap](examples/models/models_cubicmap.c) | | ray | |
-| 69 | [models_first_person_maze](examples/models/models_first_person_maze.c) | | ray | ⭐️ |
-| 70 | [models_geometric_shapes](examples/models/models_geometric_shapes.c) | | ray | |
-| 71 | [models_material_pbr](examples/models/models_material_pbr.c) | | ray | |
-| 72 | [models_mesh_generation](examples/models/models_mesh_generation.c) | | ray | |
-| 73 | [models_mesh_picking](examples/models/models_mesh_picking.c) | | [Joel Davis](https://github.com/joeld42) | |
-| 74 | [models_loading](examples/models/models_loading.c) | | ray | |
-| 75 | [models_orthographic_projection](examples/models/models_orthographic_projection.c) | | [Max Danielsson](https://github.com/autious) | |
-| 76 | [models_rlgl_solar_system_full](examples/models/models_rlgl_solar_system_full.c) | | [Aldrin Martoq](https://github.com/aldrinmartoq) | ⭐️ |
-| 77 | [models_solar_system](examples/models/models_solar_system.c) | | [Aldrin Martoq](https://github.com/aldrinmartoq) | ⭐️ |
-| 78 | [models_rlgl_solar_system](examples/models/models_rlgl_solar_system.c) | | ray | ⭐️ |
-| 79 | [models_yaw_pitch_roll](examples/models/models_yaw_pitch_roll.c) | | [Berni](https://github.com/Berni8k) | |
-| 80 | [models_waving_cubes](examples/models/models_waving_cubes.c) | | [codecat](https://github.com/codecat) | ⭐️ |
-| 81 | [models_heightmap](examples/models/models_heightmap.c) | | ray | |
-| 82 | [models_skybox](examples/models/models_skybox.c) | | ray | |
+| 65 | [models_animation](models/models_animation.c) | | [culacant](https://github.com/culacant) | ⭐️ |
+| 66 | [models_billboard](models/models_billboard.c) | | ray | |
+| 67 | [models_box_collisions](models/models_box_collisions.c) | | ray | |
+| 68 | [models_cubicmap](models/models_cubicmap.c) | | ray | |
+| 69 | [models_first_person_maze](models/models_first_person_maze.c) | | ray | ⭐️ |
+| 70 | [models_geometric_shapes](models/models_geometric_shapes.c) | | ray | |
+| 71 | [models_material_pbr](models/models_material_pbr.c) | | ray | |
+| 72 | [models_mesh_generation](models/models_mesh_generation.c) | | ray | |
+| 73 | [models_mesh_picking](models/models_mesh_picking.c) | | [Joel Davis](https://github.com/joeld42) | |
+| 74 | [models_loading](models/models_loading.c) | | ray | |
+| 75 | [models_orthographic_projection](models/models_orthographic_projection.c) | | [Max Danielsson](https://github.com/autious) | |
+| 76 | [models_rlgl_solar_system_full](models/models_rlgl_solar_system_full.c) | | [Aldrin Martoq](https://github.com/aldrinmartoq) | ⭐️ |
+| 77 | [models_solar_system](models/models_solar_system.c) | | [Aldrin Martoq](https://github.com/aldrinmartoq) | ⭐️ |
+| 78 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | | ray | ⭐️ |
+| 79 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | | [Berni](https://github.com/Berni8k) | |
+| 80 | [models_waving_cubes](models/models_waving_cubes.c) | | [codecat](https://github.com/codecat) | ⭐️ |
+| 81 | [models_heightmap](models/models_heightmap.c) | | ray | |
+| 82 | [models_skybox](models/models_skybox.c) | | ray | |
### category: shaders
@@ -123,31 +123,31 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
-| 83 | [shaders_basic_lighting](examples/shaders/shaders_basic_lighting.c) | | [Chris Camacho](https://github.com/codifies) | ⭐️ |
-| 84 | [shaders_model_shader](examples/shaders/shaders_model_shader.c) | | ray | |
-| 85 | [shaders_shapes_textures](examples/shaders/shaders_shapes_textures.c) | | ray | |
-| 86 | [shaders_custom_uniform](examples/shaders/shaders_custom_uniform.c) | | ray | |
-| 87 | [shaders_postprocessing](examples/shaders/shaders_postprocessing.c) | | ray | |
-| 88 | [shaders_palette_switch](examples/shaders/shaders_palette_switch.c) | | [Marco Lizza](https://github.com/MarcoLizza) | |
-| 89 | [shaders_raymarching](examples/shaders/shaders_raymarching.c) | | Shader by Iñigo Quilez | ⭐️ |
-| 90 | [shaders_texture_drawing](examples/shaders/shaders_texture_drawing.c) | | Michał Ciesielski | ⭐️ |
-| 91 | [shaders_texture_waves](examples/shaders/shaders_texture_waves.c) | | [Anata](https://github.com/anatagawa) | ⭐️ |
-| 92 | [shaders_julia_set](examples/shaders/shaders_julia_set.c) | | [eggmund](https://github.com/eggmund) | ⭐️ |
-| 93 | [shaders_eratosthenes](examples/shaders/shaders_eratosthenes.c) | | [ProfJski](https://github.com/ProfJski) | ⭐️ |
-| 94 | [shaders_fog](examples/shaders/shaders_fog.c) | | [Chris Camacho](https://github.com/codifies) | ⭐️ |
-| 95 | [shaders_simple_mask](examples/shaders/shaders_simple_mask.c) | | [Chris Camacho](https://github.com/codifies) | ⭐️ |
+| 83 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | | [Chris Camacho](https://github.com/codifies) | ⭐️ |
+| 84 | [shaders_model_shader](shaders/shaders_model_shader.c) | | ray | |
+| 85 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | | ray | |
+| 86 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | | ray | |
+| 87 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | | ray | |
+| 88 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | | [Marco Lizza](https://github.com/MarcoLizza) | |
+| 89 | [shaders_raymarching](shaders/shaders_raymarching.c) | | Shader by Iñigo Quilez | ⭐️ |
+| 90 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | | Michał Ciesielski | ⭐️ |
+| 91 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | | [Anata](https://github.com/anatagawa) | ⭐️ |
+| 92 | [shaders_julia_set](shaders/shaders_julia_set.c) | | [eggmund](https://github.com/eggmund) | ⭐️ |
+| 93 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | | [ProfJski](https://github.com/ProfJski) | ⭐️ |
+| 94 | [shaders_fog](shaders/shaders_fog.c) | | [Chris Camacho](https://github.com/codifies) | ⭐️ |
+| 95 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | | [Chris Camacho](https://github.com/codifies) | ⭐️ |
### category: audio
-Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](examples/others/raudio_standalone.c) example.
+Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
-| 96 | [audio_module_playing](examples/audio/audio_module_playing.c) | | ray | |
-| 97 | [audio_music_stream](examples/audio/audio_music_stream.c) | | ray | |
-| 98 | [audio_raw_stream](examples/audio/audio_raw_stream.c) | | ray | |
-| 99 | [audio_sound_loading](examples/audio/audio_sound_loading.c) | | ray | |
-| 100 | [audio_multichannel_sound](examples/audio/audio_multichannel_sound.c) | | [Chris Camacho](https://github.com/codifies) | ⭐️ |
+| 96 | [audio_module_playing](audio/audio_module_playing.c) | | ray | |
+| 97 | [audio_music_stream](audio/audio_music_stream.c) | | ray | |
+| 98 | [audio_raw_stream](audio/audio_raw_stream.c) | | ray | |
+| 99 | [audio_sound_loading](audio/audio_sound_loading.c) | | ray | |
+| 100 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) | | [Chris Camacho](https://github.com/codifies) | ⭐️ |
### category: physics
@@ -155,8 +155,37 @@ Examples showing physics functionality with raylib. This functionality is provid
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
-| 101 | [physics_demo](examples/physics/physics_demo.c) | | [Victor Fisac](https://github.com/victorfisac) | |
-| 102 | [physics_friction](examples/physics/physics_friction.c) | | [Victor Fisac](https://github.com/victorfisac) | |
-| 103 | [physics_movement](examples/physics/physics_movement.c) | | [Victor Fisac](https://github.com/victorfisac) | |
-| 104 | [physics_restitution](examples/physics/physics_restitution.c) | | [Victor Fisac](https://github.com/victorfisac) | |
-| 105 | [physics_shatter](examples/physics/physics_shatter.c) | | [Victor Fisac](https://github.com/victorfisac) | |
+| 101 | [physics_demo](physics/physics_demo.c) | | [Victor Fisac](https://github.com/victorfisac) | |
+| 102 | [physics_friction](physics/physics_friction.c) | | [Victor Fisac](https://github.com/victorfisac) | |
+| 103 | [physics_movement](physics/physics_movement.c) | | [Victor Fisac](https://github.com/victorfisac) | |
+| 104 | [physics_restitution](physics/physics_restitution.c) | | [Victor Fisac](https://github.com/victorfisac) | |
+| 105 | [physics_shatter](physics/physics_shatter.c) | | [Victor Fisac](https://github.com/victorfisac) | |
+
+### category: network
+
+Examples showing raylib network functionality. This functionality is provided by [rnet](../src/rnet.h) module.
+
+**Note that rnet module is under development and not ready yet.**
+
+| ## | example | image | developer | new |
+|----|----------|--------|:----------:|:---:|
+| 106 | [network_ping_pong](network/network_ping_pong.c) | | [Jak Barnes](https://github.com/syphonx) | |
+| 107 | [network_resolve_host](network/network_resolve_host.c) | | [Jak Barnes](https://github.com/syphonx) | |
+| 108 | [network_tcp_client](network/network_tcp_client.c) | | [Jak Barnes](https://github.com/syphonx) | |
+| 109 | [network_tcp_server](network/network_tcp_server.c) | | [Jak Barnes](https://github.com/syphonx) | |
+| 110 | [network_test](network/network_test.c) | | [Jak Barnes](https://github.com/syphonx) | |
+| 111 | [network_udp_client](network/network_udp_client.c) | | [Jak Barnes](https://github.com/syphonx) | |
+| 112 | [network_udp_server](network/network_udp_server.c) | | [Jak Barnes](https://github.com/syphonx) | |
+
+### category: others
+
+Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
+
+| ## | example | image | developer | new |
+|----|----------|--------|:----------:|:---:|
+| 113 | [raudio_standalone](others/raudio_standalone.c) | | ray | |
+| 114 | [rlgl_standalone](others/rlgl_standalone.c) | | ray | |
+| 115 | [easings_testbed](others/easings_testbed.c) | | ray | |
+
+As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with!
+