mirror of https://github.com/raysan5/raylib
rlCheckErrors (#1321)
* rlglCheckErrors * rlglCheckErrors LOG_WARNING * rename to rlCheckErrors; improve messages; revert core.c
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src/rlgl.h
40
src/rlgl.h
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@ -519,6 +519,7 @@ RLAPI unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *b
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RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states)
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RLAPI void rlglClose(void); // De-inititialize rlgl (buffers, shaders, textures)
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RLAPI void rlglDraw(void); // Update and draw default internal buffers
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RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes
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RLAPI int rlGetVersion(void); // Returns current OpenGL version
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RLAPI bool rlCheckBufferLimit(int vCount); // Check internal buffer overflow for a given number of vertex
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@ -1794,6 +1795,45 @@ void rlglDraw(void)
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#endif
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}
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// Check and log OpenGL error codes
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void rlCheckErrors() {
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#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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int check = 1;
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while (check) {
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const GLenum err = glGetError();
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switch (err) {
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case GL_NO_ERROR:
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check = 0;
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break;
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case 0x0500: // GL_INVALID_ENUM:
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TRACELOG(LOG_WARNING, "GL: Error detected: GL_INVALID_ENUM");
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break;
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case 0x0501: //GL_INVALID_VALUE:
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TRACELOG(LOG_WARNING, "GL: Error detected: GL_INVALID_VALUE");
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break;
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case 0x0502: //GL_INVALID_OPERATION:
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TRACELOG(LOG_WARNING, "GL: Error detected: GL_INVALID_OPERATION");
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break;
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case 0x0503: // GL_STACK_OVERFLOW:
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TRACELOG(LOG_WARNING, "GL: Error detected: GL_STACK_OVERFLOW");
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break;
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case 0x0504: // GL_STACK_UNDERFLOW:
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TRACELOG(LOG_WARNING, "GL: Error detected: GL_STACK_UNDERFLOW");
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break;
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case 0x0505: // GL_OUT_OF_MEMORY:
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TRACELOG(LOG_WARNING, "GL: Error detected: GL_OUT_OF_MEMORY");
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break;
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case 0x0506: // GL_INVALID_FRAMEBUFFER_OPERATION:
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TRACELOG(LOG_WARNING, "GL: Error detected: GL_INVALID_FRAMEBUFFER_OPERATION");
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break;
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default:
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TRACELOG(LOG_WARNING, "GL: Error detected: unknown error code %x", err);
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break;
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}
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}
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#endif
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}
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// Returns current OpenGL version
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int rlGetVersion(void)
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{
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