[texture] image loading small check

This commit is contained in:
raysan5 2014-12-17 19:33:53 +01:00
parent db1ad74ef2
commit 1bd592fe67
1 changed files with 3 additions and 3 deletions

View File

@ -128,7 +128,7 @@ Image LoadImage(const char *fileName)
TraceLog(INFO, "[%s] Image loaded successfully", fileName);
}
else TraceLog(WARNING, "[%s] Image could not be loaded, file format not recognized", fileName);
else TraceLog(WARNING, "[%s] Image could not be loaded, file not recognized", fileName);
}
else if (strcmp(GetExtension(fileName),"dds") == 0)
{
@ -359,7 +359,7 @@ Texture2D LoadTextureFromImage(Image image, bool genMipmaps)
texture.width = 0;
texture.height = 0;
if (image.pixels != NULL)
if ((image.pixels != NULL) && (image.width > 0) && (image.height > 0))
{
unsigned char *imgData = malloc(image.width * image.height * 4);
@ -383,7 +383,7 @@ Texture2D LoadTextureFromImage(Image image, bool genMipmaps)
free(imgData);
}
else TraceLog(WARNING, "Texture could not be created, image data is not valid");
else TraceLog(WARNING, "Texture could not be loaded, image data is not valid");
return texture;
}