Added GetDefaultFont() function
Useful to be used with DrawTextEx() to draw with default font and extended parameters
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@ -317,6 +317,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
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//------------------------------------------------------------------------------------
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// Font Loading and Text Drawing Functions (Module: text)
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//------------------------------------------------------------------------------------
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SpriteFont GetDefaultFont(); // Get the default SpriteFont
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SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
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void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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@ -192,6 +192,12 @@ extern void UnloadDefaultFont()
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free(defaultFont.charSet);
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}
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// Get the default font, useful to be used with extended parameters
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SpriteFont GetDefaultFont()
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{
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return defaultFont;
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}
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// Load a SpriteFont image into GPU memory
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SpriteFont LoadSpriteFont(const char* fileName)
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{
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