SeekMusicStream
initial implementation (#2006)
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9607ea5c0a
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src/raudio.c
22
src/raudio.c
@ -1656,6 +1656,28 @@ void StopMusicStream(Music music)
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}
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}
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// Seek music to a certain position (in seconds)
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void SeekMusicStream(Music music, float position)
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{
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unsigned int positionInFrames = (unsigned int)(position * music.stream.sampleRate);
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switch (music.ctxType)
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{
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#if defined(SUPPORT_FILEFORMAT_WAV)
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case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, positionInFrames); break;
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#endif
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#if defined(SUPPORT_FILEFORMAT_OGG)
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case MUSIC_AUDIO_OGG: stb_vorbis_seek_frame((stb_vorbis *)music.ctxData, positionInFrames); break;
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#endif
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#if defined(SUPPORT_FILEFORMAT_FLAC)
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case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, positionInFrames); break;
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#endif
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#if defined(SUPPORT_FILEFORMAT_MP3)
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case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, positionInFrames); break;
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#endif
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default: break;
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}
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}
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// Update (re-fill) music buffers if data already processed
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void UpdateMusicStream(Music music)
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{
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@ -171,6 +171,7 @@ void UpdateMusicStream(Music music); // Updates buffe
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void StopMusicStream(Music music); // Stop music playing
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void PauseMusicStream(Music music); // Pause music playing
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void ResumeMusicStream(Music music); // Resume playing paused music
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void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
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void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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@ -1501,6 +1501,7 @@ RLAPI void UpdateMusicStream(Music music); // Updates
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RLAPI void StopMusicStream(Music music); // Stop music playing
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RLAPI void PauseMusicStream(Music music); // Pause music playing
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RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
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RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
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RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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