Update raylib_api.* by CI
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@ -3906,11 +3906,11 @@
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"name": "camera"
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},
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{
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"type": "float",
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"type": "int",
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"name": "width"
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},
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{
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"type": "float",
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"type": "int",
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"name": "height"
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}
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]
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@ -3656,8 +3656,8 @@ return {
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params = {
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{type = "Vector2", name = "position"},
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{type = "Camera", name = "camera"},
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{type = "float", name = "width"},
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{type = "float", name = "height"}
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{type = "int", name = "width"},
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{type = "int", name = "height"}
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}
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},
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{
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@ -1438,8 +1438,8 @@ Function 085: GetScreenToWorldRayEx() (4 input parameters)
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Description: Get a ray trace from screen position (i.e mouse) in a viewport
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Param[1]: position (type: Vector2)
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Param[2]: camera (type: Camera)
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Param[3]: width (type: float)
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Param[4]: height (type: float)
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Param[3]: width (type: int)
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Param[4]: height (type: int)
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Function 086: GetWorldToScreen() (2 input parameters)
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Name: GetWorldToScreen
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Return type: Vector2
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@ -910,8 +910,8 @@
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<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport">
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<Param type="Vector2" name="position" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="float" name="width" desc="" />
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<Param type="float" name="height" desc="" />
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<Param type="int" name="width" desc="" />
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<Param type="int" name="height" desc="" />
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</Function>
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<Function name="GetWorldToScreen" retType="Vector2" paramCount="2" desc="Get the screen space position for a 3d world space position">
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<Param type="Vector3" name="position" desc="" />
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