ADDED: Vector3Angle()
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@ -470,6 +470,21 @@ RMDEF float Vector3Distance(Vector3 v1, Vector3 v2)
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return result;
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}
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// Calculate angle between two vectors in XY and XZ
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RMDEF Vector2 Vector3Angle(Vector3 v1, Vector3 v2)
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{
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Vector2 result = { 0 };
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float dx = v2.x - v1.x;
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float dy = v2.y - v1.y;
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float dz = v2.z - v1.z;
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result.x = atan2f(dx, dz); // Angle in XZ
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result.y = atan2f(dy, sqrtf(dx*dx + dz*dz)); // Angle in XY
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return result;
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}
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// Negate provided vector (invert direction)
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RMDEF Vector3 Vector3Negate(Vector3 v)
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{
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