Fix typo in raymath.h

This commit is contained in:
Michael Campagnaro 2017-08-23 22:55:43 -04:00
parent 88839b093c
commit 18bf0ac044

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@ -1218,19 +1218,19 @@ RMDEF Matrix QuaternionToMatrix(Quaternion q)
float z2 = z + z; float z2 = z + z;
float length = QuaternionLength(q); float length = QuaternionLength(q);
float lenghtSquared = length*length; float lengthSquared = length*length;
float xx = x*x2/lenghtSquared; float xx = x*x2/lengthSquared;
float xy = x*y2/lenghtSquared; float xy = x*y2/lengthSquared;
float xz = x*z2/lenghtSquared; float xz = x*z2/lengthSquared;
float yy = y*y2/lenghtSquared; float yy = y*y2/lengthSquared;
float yz = y*z2/lenghtSquared; float yz = y*z2/lengthSquared;
float zz = z*z2/lenghtSquared; float zz = z*z2/lengthSquared;
float wx = w*x2/lenghtSquared; float wx = w*x2/lengthSquared;
float wy = w*y2/lenghtSquared; float wy = w*y2/lengthSquared;
float wz = w*z2/lenghtSquared; float wz = w*z2/lengthSquared;
result.m0 = 1.0f - (yy + zz); result.m0 = 1.0f - (yy + zz);
result.m1 = xy - wz; result.m1 = xy - wz;