Reviewed IsMouseButtonDown()
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@ -2521,7 +2521,8 @@ bool IsMouseButtonDown(int button)
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#if defined(PLATFORM_ANDROID)
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#if defined(PLATFORM_ANDROID)
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if (IsGestureDetected(GESTURE_HOLD)) down = true;
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if (IsGestureDetected(GESTURE_HOLD)) down = true;
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#else
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#else
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if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true;
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if (glfwGetMouseButton(CORE.Window.handle, button)) down = true;
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//if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true;
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// Map touches to mouse buttons checking
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// Map touches to mouse buttons checking
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if (CORE.Input.Touch.currentTouchState[button] == 1) down = true;
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if (CORE.Input.Touch.currentTouchState[button] == 1) down = true;
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@ -3612,6 +3613,7 @@ static void PollInputEvents(void)
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// Register previous mouse states
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// Register previous mouse states
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
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CORE.Input.Mouse.currentWheelMove = 0;
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CORE.Input.Mouse.currentWheelMove = 0;
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for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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// Loop over pending messages
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// Loop over pending messages
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@ -4261,7 +4263,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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int32_t keycode = AKeyEvent_getKeyCode(event);
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int32_t keycode = AKeyEvent_getKeyCode(event);
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if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
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if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
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{
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{
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CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down
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CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
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CORE.Input.Keyboard.keyPressedQueueCount++;
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CORE.Input.Keyboard.keyPressedQueueCount++;
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@ -4627,7 +4629,7 @@ static void ProcessKeyboard(void)
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// Reset pressed keys array (it will be filled below)
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// Reset pressed keys array (it will be filled below)
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for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
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for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
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// Check keys from event input workers (This is the new keyboard reading method)
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// Check keys from event input workers (This is the new keyboard reading method)
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//for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = CORE.Input.Keyboard.currentKeyStateEvdev[i];
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//for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = CORE.Input.Keyboard.currentKeyStateEvdev[i];
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