Small tweak

This commit is contained in:
Ray 2019-03-28 13:03:25 +01:00
parent 3a1e884d03
commit 165ced9428

View File

@ -214,7 +214,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
rlDisableTexture(); rlDisableTexture();
#else #else
if (rlCheckBufferLimit(3*((360/CIRCLE_SECTOR_LENGTH)/2))) rlglDraw(); if (rlCheckBufferLimit(3*360/CIRCLE_SECTOR_LENGTH)) rlglDraw();
rlBegin(RL_TRIANGLES); rlBegin(RL_TRIANGLES);
for (int i = startAngle; i < endAngle; i += CIRCLE_SECTOR_LENGTH) for (int i = startAngle; i < endAngle; i += CIRCLE_SECTOR_LENGTH)
@ -239,7 +239,7 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
for (int i = 0; i < 360; i += 10) for (int i = 0; i < 360; i += 10)
{ {
rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlColor4ub(color1.r, color1.g, color1.b, color1.a);
rlVertex2i(centerX, centerY); rlVertex2f(centerX, centerY);
rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius); rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlColor4ub(color2.r, color2.g, color2.b, color2.a);