diff --git a/src/Makefile b/src/Makefile
index 4d98c66e..38027a2a 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -254,7 +254,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     # Android toolchain (must be provided for desired architecture and compiler)
-    CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
+    ifeq ($(ANDROID_ARCH),arm)
+        CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
+    endif
+    ifeq ($(ANDROID_ARCH),arm64)
+        CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
+    endif
     # It seems from Android NDK r22 onwards we need to use llvm-ar
     AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar
 endif
diff --git a/src/core.c b/src/core.c
index 0cace3a6..60924124 100644
--- a/src/core.c
+++ b/src/core.c
@@ -5021,10 +5021,10 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
     GestureEvent gestureEvent = { 0 };
 
     // Register touch actions
-    if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_DOWN;
-    else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_UP;
+    if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
+    else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP;
 
-    // NOTE: TOUCH_MOVE event is registered in MouseCursorPosCallback()
+    // NOTE: TOUCH_ACTION_MOVE event is registered in MouseCursorPosCallback()
 
     // Assign a pointer ID
     gestureEvent.pointId[0] = 0;
@@ -5055,7 +5055,7 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
     // Process mouse events as touches to be able to use mouse-gestures
     GestureEvent gestureEvent = { 0 };
 
-    gestureEvent.touchAction = TOUCH_MOVE;
+    gestureEvent.touchAction = TOUCH_ACTION_MOVE;
 
     // Assign a pointer ID
     gestureEvent.pointId[0] = 0;
@@ -5302,9 +5302,9 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
         // Register touch points position
         CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) };
         
-        // Normalize gestureEvent.position[x] for screenWidth and screenHeight
-        gestureEvent.position[i].x /= (float)GetScreenWidth();
-        gestureEvent.position[i].y /= (float)GetScreenHeight();
+        // Normalize CORE.Input.Touch.position[x] for screenWidth and screenHeight
+        CORE.Input.Touch.position[i].x /= (float)GetScreenWidth();
+        CORE.Input.Touch.position[i].y /= (float)GetScreenHeight();
     }
 
     int32_t action = AMotionEvent_getAction(event);
@@ -5319,9 +5319,10 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
     gestureEvent.pointCount = CORE.Input.Touch.pointCount;
 
     // Register touch actions
-    if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_DOWN;
-    else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_UP;
-    else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_MOVE;
+    if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
+    else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_ACTION_UP;
+    else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE;
+    else if (flags == AMOTION_EVENT_ACTION_CANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
 
     for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
     {
@@ -5380,9 +5381,10 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
     gestureEvent.pointCount = CORE.Input.Touch.pointCount;
 
     // Register touch actions
-    if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_DOWN;
-    else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_UP;
-    else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_MOVE;
+    if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
+    else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP;
+    else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE;
+    else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
 
     for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
     {
@@ -5915,7 +5917,7 @@ static void *EventThread(void *arg)
     struct input_event event = { 0 };
     InputEventWorker *worker = (InputEventWorker *)arg;
 
-    int touchAction = -1;           // 0-TOUCH_UP, 1-TOUCH_DOWN, 2-TOUCH_MOVE
+    int touchAction = -1;           // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
     bool gestureUpdate = false;     // Flag to note gestures require to update
 
     while (!CORE.Window.shouldClose)
@@ -5931,7 +5933,7 @@ static void *EventThread(void *arg)
                     CORE.Input.Mouse.currentPosition.x += event.value;
                     CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x;
 
-                    touchAction = 2;    // TOUCH_MOVE
+                    touchAction = 2;    // TOUCH_ACTION_MOVE
                     gestureUpdate = true;
                 }
 
@@ -5940,7 +5942,7 @@ static void *EventThread(void *arg)
                     CORE.Input.Mouse.currentPosition.y += event.value;
                     CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y;
 
-                    touchAction = 2;    // TOUCH_MOVE
+                    touchAction = 2;    // TOUCH_ACTION_MOVE
                     gestureUpdate = true;
                 }
 
@@ -5956,7 +5958,7 @@ static void *EventThread(void *arg)
                     CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width;    // Scale acording to absRange
                     CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width;        // Scale acording to absRange
 
-                    touchAction = 2;    // TOUCH_MOVE
+                    touchAction = 2;    // TOUCH_ACTION_MOVE
                     gestureUpdate = true;
                 }
 
@@ -5965,7 +5967,7 @@ static void *EventThread(void *arg)
                     CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height;  // Scale acording to absRange
                     CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height;      // Scale acording to absRange
 
-                    touchAction = 2;    // TOUCH_MOVE
+                    touchAction = 2;    // TOUCH_ACTION_MOVE
                     gestureUpdate = true;
                 }
 
@@ -6001,7 +6003,7 @@ static void *EventThread(void *arg)
                     {
                         CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
 
-                        touchAction = 0;    // TOUCH_UP
+                        touchAction = 0;    // TOUCH_ACTION_UP
                         gestureUpdate = true;
                     }
 
@@ -6009,7 +6011,7 @@ static void *EventThread(void *arg)
                     {
                         CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1;
 
-                        touchAction = 1;    // TOUCH_DOWN
+                        touchAction = 1;    // TOUCH_ACTION_DOWN
                         gestureUpdate = true;
                     }
                 }
@@ -6024,8 +6026,8 @@ static void *EventThread(void *arg)
                 {
                     CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
 
-                    if (event.value > 0) touchAction = 1;   // TOUCH_DOWN
-                    else touchAction = 0;       // TOUCH_UP
+                    if (event.value > 0) touchAction = 1;   // TOUCH_ACTION_DOWN
+                    else touchAction = 0;       // TOUCH_ACTION_UP
                     gestureUpdate = true;
                 }
 
diff --git a/src/gestures.h b/src/gestures.h
index c106018c..77c95c08 100644
--- a/src/gestures.h
+++ b/src/gestures.h
@@ -61,36 +61,45 @@
 // Types and Structures Definition
 // NOTE: Below types are required for GESTURES_STANDALONE usage
 //----------------------------------------------------------------------------------
-#if defined(GESTURES_STANDALONE)
-    #ifndef __cplusplus
-        // Boolean type
-        typedef enum { false, true } bool;
-    #endif
-
-    // Vector2 type
-    typedef struct Vector2 {
-        float x;
-        float y;
-    } Vector2;
-
-    // Gestures type
-    // NOTE: It could be used as flags to enable only some gestures
-    typedef enum {
-        GESTURE_NONE        = 0,
-        GESTURE_TAP         = 1,
-        GESTURE_DOUBLETAP   = 2,
-        GESTURE_HOLD        = 4,
-        GESTURE_DRAG        = 8,
-        GESTURE_SWIPE_RIGHT = 16,
-        GESTURE_SWIPE_LEFT  = 32,
-        GESTURE_SWIPE_UP    = 64,
-        GESTURE_SWIPE_DOWN  = 128,
-        GESTURE_PINCH_IN    = 256,
-        GESTURE_PINCH_OUT   = 512
-    } Gestures;
+// Boolean type
+#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
+    #include <stdbool.h>
+#elif !defined(__cplusplus) && !defined(bool)
+    typedef enum bool { false, true } bool;
 #endif
 
-typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
+#if !defined(RL_VECTOR2_TYPE)
+// Vector2 type
+typedef struct Vector2 {
+    float x;
+    float y;
+} Vector2;
+#endif
+
+#if defined(GESTURES_STANDALONE)
+// Gestures type
+// NOTE: It could be used as flags to enable only some gestures
+typedef enum {
+    GESTURE_NONE        = 0,
+    GESTURE_TAP         = 1,
+    GESTURE_DOUBLETAP   = 2,
+    GESTURE_HOLD        = 4,
+    GESTURE_DRAG        = 8,
+    GESTURE_SWIPE_RIGHT = 16,
+    GESTURE_SWIPE_LEFT  = 32,
+    GESTURE_SWIPE_UP    = 64,
+    GESTURE_SWIPE_DOWN  = 128,
+    GESTURE_PINCH_IN    = 256,
+    GESTURE_PINCH_OUT   = 512
+} Gesture;
+#endif
+
+typedef enum { 
+    TOUCH_ACTION_UP = 0, 
+    TOUCH_ACTION_DOWN, 
+    TOUCH_ACTION_MOVE,
+    TOUCH_ACTION_CANCEL
+} TouchAction;
 
 // Gesture event
 typedef struct {
@@ -115,11 +124,12 @@ extern "C" {            // Prevents name mangling of functions
 
 void ProcessGestureEvent(GestureEvent event);           // Process gesture event and translate it into gestures
 void UpdateGestures(void);                              // Update gestures detected (must be called every frame)
+
 #if defined(GESTURES_STANDALONE)
 void SetGesturesEnabled(unsigned int flags);            // Enable a set of gestures using flags
 bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected
 int GetGestureDetected(void);                           // Get latest detected gesture
-int GetTouchPointCount(void);                          // Get touch points count
+
 float GetGestureHoldDuration(void);                     // Get gesture hold time in milliseconds
 Vector2 GetGestureDragVector(void);                     // Get gesture drag vector
 float GetGestureDragAngle(void);                        // Get gesture drag angle
@@ -194,7 +204,7 @@ typedef struct {
         Vector2 downDragPosition;       // Touch drag position
         Vector2 moveDownPositionA;      // First touch down position on move
         Vector2 moveDownPositionB;      // Second touch down position on move
-        int tapCounter;                 // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
+        int tapCounter;                 // TAP counter (one tap implies TOUCH_ACTION_DOWN and TOUCH_ACTION_UP actions)
     } Touch;
     struct {
         bool resetRequired;             // HOLD reset to get first touch point again
@@ -222,19 +232,16 @@ typedef struct {
 //----------------------------------------------------------------------------------
 static GesturesData GESTURES = {
     .Touch.firstId = -1,
-    .current = GESTURE_NONE,            // No current gesture detected
+    .current = GESTURE_NONE,        // No current gesture detected
     .enabledFlags = 0b0000001111111111  // All gestures supported by default
 };
 
 //----------------------------------------------------------------------------------
 // Module specific Functions Declaration
 //----------------------------------------------------------------------------------
-#if defined(GESTURES_STANDALONE)
-// Some required math functions provided by raymath.h
-static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
-static float Vector2Distance(Vector2 v1, Vector2 v2);
-#endif
-static double GetCurrentTime(void);
+static float rgVector2Angle(Vector2 initialPosition, Vector2 finalPosition);
+static float rgVector2Distance(Vector2 v1, Vector2 v2);
+static double rgGetCurrentTime(void);
 
 //----------------------------------------------------------------------------------
 // Module Functions Definition
@@ -259,14 +266,14 @@ void ProcessGestureEvent(GestureEvent event)
     // Reset required variables
     GESTURES.Touch.pointCount = event.pointCount;      // Required on UpdateGestures()
 
-    if (GESTURES.Touch.pointCount < 2)
+    if (GESTURES.Touch.pointCount == 1)     // One touch point
     {
-        if (event.touchAction == TOUCH_DOWN)
+        if (event.touchAction == TOUCH_ACTION_DOWN)
         {
             GESTURES.Touch.tapCounter++;    // Tap counter
 
             // Detect GESTURE_DOUBLE_TAP
-            if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((GetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (Vector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
+            if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((rgGetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (rgVector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
             {
                 GESTURES.current = GESTURE_DOUBLETAP;
                 GESTURES.Touch.tapCounter = 0;
@@ -281,19 +288,19 @@ void ProcessGestureEvent(GestureEvent event)
             GESTURES.Touch.downDragPosition = event.position[0];
 
             GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
-            GESTURES.Touch.eventTime = GetCurrentTime();
+            GESTURES.Touch.eventTime = rgGetCurrentTime();
 
             GESTURES.Touch.firstId = event.pointId[0];
 
             GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
         }
-        else if (event.touchAction == TOUCH_UP)
+        else if (event.touchAction == TOUCH_ACTION_UP)
         {
             if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0];
 
             // NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen
-            GESTURES.Drag.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
-            GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((GetCurrentTime() - GESTURES.Swipe.timeDuration));
+            GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
+            GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.timeDuration));
 
             GESTURES.Swipe.start = false;
 
@@ -301,7 +308,7 @@ void ProcessGestureEvent(GestureEvent event)
             if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointId[0]))
             {
                 // NOTE: Angle should be inverted in Y
-                GESTURES.Drag.angle = 360.0f - Vector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
+                GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
 
                 if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT;        // Right
                 else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP;      // Up
@@ -321,13 +328,13 @@ void ProcessGestureEvent(GestureEvent event)
             GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f };
             GESTURES.Touch.pointCount = 0;
         }
-        else if (event.touchAction == TOUCH_MOVE)
+        else if (event.touchAction == TOUCH_ACTION_MOVE)
         {
-            if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = GetCurrentTime();
+            if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = rgGetCurrentTime();
 
             if (!GESTURES.Swipe.start)
             {
-                GESTURES.Swipe.timeDuration = GetCurrentTime();
+                GESTURES.Swipe.timeDuration = rgGetCurrentTime();
                 GESTURES.Swipe.start = true;
             }
 
@@ -340,9 +347,9 @@ void ProcessGestureEvent(GestureEvent event)
                 GESTURES.Hold.resetRequired = false;
 
                 // Detect GESTURE_DRAG
-                if (Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
+                if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
                 {
-                    GESTURES.Touch.eventTime = GetCurrentTime();
+                    GESTURES.Touch.eventTime = rgGetCurrentTime();
                     GESTURES.current = GESTURE_DRAG;
                 }
             }
@@ -351,24 +358,24 @@ void ProcessGestureEvent(GestureEvent event)
             GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y;
         }
     }
-    else    // Two touch points
+    else if (GESTURES.Touch.pointCount == 2)    // Two touch points
     {
-        if (event.touchAction == TOUCH_DOWN)
+        if (event.touchAction == TOUCH_ACTION_DOWN)
         {
             GESTURES.Touch.downPositionA = event.position[0];
             GESTURES.Touch.downPositionB = event.position[1];
 
-            //GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
+            //GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
 
             GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x;
             GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y;
 
             GESTURES.current = GESTURE_HOLD;
-            GESTURES.Hold.timeDuration = GetCurrentTime();
+            GESTURES.Hold.timeDuration = rgGetCurrentTime();
         }
-        else if (event.touchAction == TOUCH_MOVE)
+        else if (event.touchAction == TOUCH_ACTION_MOVE)
         {
-            GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
+            GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
 
             GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA;
             GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB;
@@ -379,21 +386,21 @@ void ProcessGestureEvent(GestureEvent event)
             GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
             GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
 
-            if ((Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (Vector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
+            if ((rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (rgVector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
             {
-                if ((Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN;
+                if ((rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN;
                 else GESTURES.current = GESTURE_PINCH_OUT;
             }
             else
             {
                 GESTURES.current = GESTURE_HOLD;
-                GESTURES.Hold.timeDuration = GetCurrentTime();
+                GESTURES.Hold.timeDuration = rgGetCurrentTime();
             }
 
             // NOTE: Angle should be inverted in Y
-            GESTURES.Pinch.angle = 360.0f - Vector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
+            GESTURES.Pinch.angle = 360.0f - rgVector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
         }
-        else if (event.touchAction == TOUCH_UP)
+        else if (event.touchAction == TOUCH_ACTION_UP)
         {
             GESTURES.Pinch.distance = 0.0f;
             GESTURES.Pinch.angle = 0.0f;
@@ -403,6 +410,10 @@ void ProcessGestureEvent(GestureEvent event)
             GESTURES.current = GESTURE_NONE;
         }
     }
+    else if (GESTURES.Touch.pointCount > 2)     // More than two touch points
+    {
+        // TODO.
+    }
 }
 
 // Update gestures detected (must be called every frame)
@@ -414,13 +425,13 @@ void UpdateGestures(void)
     if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2))
     {
         GESTURES.current = GESTURE_HOLD;
-        GESTURES.Hold.timeDuration = GetCurrentTime();
+        GESTURES.Hold.timeDuration = rgGetCurrentTime();
     }
 
-    if (((GetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
+    if (((rgGetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
     {
         GESTURES.current = GESTURE_HOLD;
-        GESTURES.Hold.timeDuration = GetCurrentTime();
+        GESTURES.Hold.timeDuration = rgGetCurrentTime();
         GESTURES.Hold.resetRequired = true;
     }
 
@@ -445,7 +456,7 @@ float GetGestureHoldDuration(void)
 
     double time = 0.0;
 
-    if (GESTURES.current == GESTURE_HOLD) time = GetCurrentTime() - GESTURES.Hold.timeDuration;
+    if (GESTURES.current == GESTURE_HOLD) time = rgGetCurrentTime() - GESTURES.Hold.timeDuration;
 
     return (float)time;
 }
@@ -453,7 +464,7 @@ float GetGestureHoldDuration(void)
 // Get drag vector (between initial touch point to current)
 Vector2 GetGestureDragVector(void)
 {
-    // NOTE: drag vector is calculated on one touch points TOUCH_MOVE
+    // NOTE: drag vector is calculated on one touch points TOUCH_ACTION_MOVE
 
     return GESTURES.Drag.vector;
 }
@@ -462,7 +473,7 @@ Vector2 GetGestureDragVector(void)
 // NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
 float GetGestureDragAngle(void)
 {
-    // NOTE: drag angle is calculated on one touch points TOUCH_UP
+    // NOTE: drag angle is calculated on one touch points TOUCH_ACTION_UP
 
     return GESTURES.Drag.angle;
 }
@@ -471,7 +482,7 @@ float GetGestureDragAngle(void)
 Vector2 GetGesturePinchVector(void)
 {
     // NOTE: The position values used for GESTURES.Pinch.distance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
-    // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
+    // NOTE: pinch distance is calculated on two touch points TOUCH_ACTION_MOVE
 
     return GESTURES.Pinch.vector;
 }
@@ -480,7 +491,7 @@ Vector2 GetGesturePinchVector(void)
 // NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
 float GetGesturePinchAngle(void)
 {
-    // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
+    // NOTE: pinch angle is calculated on two touch points TOUCH_ACTION_MOVE
 
     return GESTURES.Pinch.angle;
 }
@@ -488,9 +499,8 @@ float GetGesturePinchAngle(void)
 //----------------------------------------------------------------------------------
 // Module specific Functions Definition
 //----------------------------------------------------------------------------------
-#if defined(GESTURES_STANDALONE)
 // Get angle from two-points vector with X-axis
-static float Vector2Angle(Vector2 v1, Vector2 v2)
+static float rgVector2Angle(Vector2 v1, Vector2 v2)
 {
     float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
 
@@ -500,7 +510,7 @@ static float Vector2Angle(Vector2 v1, Vector2 v2)
 }
 
 // Calculate distance between two Vector2
-static float Vector2Distance(Vector2 v1, Vector2 v2)
+static float rgVector2Distance(Vector2 v1, Vector2 v2)
 {
     float result;
 
@@ -511,10 +521,9 @@ static float Vector2Distance(Vector2 v1, Vector2 v2)
 
     return result;
 }
-#endif
 
 // Time measure returned are milliseconds
-static double GetCurrentTime(void)
+static double rgGetCurrentTime(void)
 {
     double time = 0;