mirror of https://github.com/raysan5/raylib
Update CHANGELOG
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CHANGELOG
11
CHANGELOG
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@ -10,7 +10,8 @@ KEY CHANGES:
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- rres 1.0
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- raygui 3.2
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- raylib_parser...
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- REMOVED extras libraries
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- REMOVED extras libraries (physac)
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- UPDATED: examples: Assigned **DIFFICULTY LEVELS**!
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Detailed changes:
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[multi] REVIEWED: Multiple trace log messages
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@ -30,6 +31,7 @@ Detailed changes:
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[core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot
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[core] ADDED: Support MOUSE_PASSTHROUGH (#2516)
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[core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy
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[core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example
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[core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
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[core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
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[core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
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@ -101,6 +103,7 @@ Detailed changes:
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[text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon
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[models] ADDED: Reference code to load bones id and weight data for animations
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[models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405)
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[models] REMOVED: GenMeshBinormals()
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[models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186)
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[models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979
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[models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue
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@ -124,7 +127,13 @@ Detailed changes:
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[utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy
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[easings] ADDED: Function descriptions (#2471) by @RobLoach
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[camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson
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[examples] ADDED: core_window_should_close
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[examples] ADDED: shapes_top_down_lights (#2199) by JeffM2501
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[examples] ADDED: textures_fog_of_war
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[examples] ADDED: textures_gif_player
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[examples] ADDED: text_codepoints_loading
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[examples] REMOVED: core_quat_conversion, not working properly
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[examples] RENAMED: textures_rectangle -> textures_sprite_anim
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[examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm
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[examples] REVIEWED: textures_draw_tiled
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[examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK
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