Update CHANGELOG

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Ray 2022-07-07 19:58:14 +02:00 committed by GitHub
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1 changed files with 10 additions and 1 deletions

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@ -10,7 +10,8 @@ KEY CHANGES:
- rres 1.0
- raygui 3.2
- raylib_parser...
- REMOVED extras libraries
- REMOVED extras libraries (physac)
- UPDATED: examples: Assigned **DIFFICULTY LEVELS**!
Detailed changes:
[multi] REVIEWED: Multiple trace log messages
@ -30,6 +31,7 @@ Detailed changes:
[core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot
[core] ADDED: Support MOUSE_PASSTHROUGH (#2516)
[core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy
[core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example
[core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
[core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
[core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
@ -101,6 +103,7 @@ Detailed changes:
[text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon
[models] ADDED: Reference code to load bones id and weight data for animations
[models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405)
[models] REMOVED: GenMeshBinormals()
[models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186)
[models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979
[models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue
@ -124,7 +127,13 @@ Detailed changes:
[utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy
[easings] ADDED: Function descriptions (#2471) by @RobLoach
[camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson
[examples] ADDED: core_window_should_close
[examples] ADDED: shapes_top_down_lights (#2199) by JeffM2501
[examples] ADDED: textures_fog_of_war
[examples] ADDED: textures_gif_player
[examples] ADDED: text_codepoints_loading
[examples] REMOVED: core_quat_conversion, not working properly
[examples] RENAMED: textures_rectangle -> textures_sprite_anim
[examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm
[examples] REVIEWED: textures_draw_tiled
[examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK