Setting up for raylib 1.5.0

This commit is contained in:
raysan5 2016-03-28 01:18:40 +02:00
parent 136408d8b8
commit 1136d4222f

View File

@ -304,7 +304,7 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent
// Initialize Window and Graphics Context (OpenGL) // Initialize Window and Graphics Context (OpenGL)
void InitWindow(int width, int height, const char *title) void InitWindow(int width, int height, const char *title)
{ {
TraceLog(INFO, "Initializing raylib (v1.4.0)"); TraceLog(INFO, "Initializing raylib (v1.5.0)");
// Store window title (could be useful...) // Store window title (could be useful...)
windowTitle = title; windowTitle = title;
@ -360,7 +360,7 @@ void InitWindow(int width, int height, const char *title)
// Android activity initialization // Android activity initialization
void InitWindow(int width, int height, struct android_app *state) void InitWindow(int width, int height, struct android_app *state)
{ {
TraceLog(INFO, "Initializing raylib (v1.4.0)"); TraceLog(INFO, "Initializing raylib (v1.5.0)");
app_dummy(); app_dummy();