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@ -1106,7 +1106,6 @@ void PollInputEvents(void)
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// Reset keys/chars pressed registered
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CORE.Input.Keyboard.keyPressedQueueCount = 0;
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CORE.Input.Keyboard.charPressedQueueCount = 0;
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
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// Reset last gamepad button/axis registered state
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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@ -1225,7 +1224,7 @@ void PollInputEvents(void)
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CORE.Window.resizedLastFrame = false;
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if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
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else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks)
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else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
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// While window minimized, stop loop execution
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while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents();
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@ -559,7 +559,6 @@ void PollInputEvents(void)
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// Reset keys/chars pressed registered
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CORE.Input.Keyboard.keyPressedQueueCount = 0;
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CORE.Input.Keyboard.charPressedQueueCount = 0;
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
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// Reset last gamepad button/axis registered state
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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@ -663,12 +662,11 @@ void PollInputEvents(void)
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CORE.Window.resizedLastFrame = false;
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// This code does not seem to do anything??
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// TODO: This code does not seem to do anything??
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//if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
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//else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks)
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//else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) --> WARNING: Where is key input reseted?
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}
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//----------------------------------------------------------------------------------
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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