REVIEWED: `DrawTexturePro()` to avoid negative dest rec #4316

This commit is contained in:
Ray 2024-09-15 13:20:43 +02:00
parent 329b2df4f2
commit 0e4ebaf89d
1 changed files with 3 additions and 0 deletions

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@ -4566,6 +4566,9 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
if (source.width < 0) { flipX = true; source.width *= -1; } if (source.width < 0) { flipX = true; source.width *= -1; }
if (source.height < 0) source.y -= source.height; if (source.height < 0) source.y -= source.height;
if (dest.width < 0) dest.width *= -1;
if (dest.height < 0) dest.height *= -1;
Vector2 topLeft = { 0 }; Vector2 topLeft = { 0 };
Vector2 topRight = { 0 }; Vector2 topRight = { 0 };
Vector2 bottomLeft = { 0 }; Vector2 bottomLeft = { 0 };