From 0cf92c59d7d91aa3d1906fe7b85c3078e4520845 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 28 Jul 2018 18:13:19 +0200 Subject: [PATCH] Corrected timing typo --- CHANGELOG | 8 ++++---- HISTORY.md | 2 +- projects/Notepad++/c_raylib.xml | 2 +- projects/Notepad++/raylib_npp_parser/raylib_npp.xml | 2 +- projects/Notepad++/raylib_npp_parser/raylib_to_parse.h | 2 +- release/include/raylib.h | 2 +- src/raylib.h | 2 +- 7 files changed, 10 insertions(+), 10 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index f2405fe5..33253336 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -43,7 +43,7 @@ Detailed changes: [core] RENAMED: struct SpriteFont to Font -> plus all required functions! [core] RENAMED: enum TextureFormat to PixelFormat [core] REVIEWED: Rectangle params int to float -[core] REVIEWED: timming system for macOS +[core] REVIEWED: timing system for macOS [core] REMOVED: ColorToFloat() [core] ADDED: GetCurrentTime() on macOS [core] ADDED: GetTime() @@ -115,7 +115,7 @@ Detailed changes: [raymath] ADDED: Vector3RotateByQuaternion() [raymath] REVIEWED: math usage to reduce temp variables [raymath] REVIEWED: Avoid pointer-based parameters for API consistency -[physac] REVIEWED: physac.h timming system +[physac] REVIEWED: physac.h timing system [examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings [examples] Assets cleaning and some replacements [games] ADDED: GGJ18 game - transmission mission @@ -238,7 +238,7 @@ other changes: [core] Added function: GetWorkingDirectory(), get current working directory [core] Added function: ChangeDirectory(), change working directory [core] Added function: TraceLog(), made public to API -[core] Improved timming system to avoid busy wait loop on frame sync: Wait() +[core] Improved timing system to avoid busy wait loop on frame sync: Wait() [core] Added support for gamepad on HTML5 platform [core] Support mouse lock, useful for camera system [core] Review functions description comments @@ -752,7 +752,7 @@ Release: raylib 1.0.0 (18 November 2013) ----------------------------------------------- * Initial version * 6 Modules provided: - - core: basic window/context creation functions, input management, timming functions + - core: basic window/context creation functions, input management, timing functions - shapes: basic shapes drawing functions - textures: image data loading and conversion to OpenGL textures - text: text drawing, sprite fonts loading, default font loading diff --git a/HISTORY.md b/HISTORY.md index 63fda1fc..ee416694 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -178,7 +178,7 @@ New [examples](http://www.raylib.com/examples.html) and [sample games](http://ww Improved library consistency and organization in general. Functions and parameters have been renamed, some parts of the library have been cleaned and simplyfied, some functions has been moved to examples (lighting, Oculus Rift CV1 support) towards a more generic library implementation. Lots of hours have been invested in this process... -Some other features: Gamepad support on HTML5, RPI touch screen support, 32bit audio support, frames timming improvements, public log system, rres file format support, automatic GIF recording... +Some other features: Gamepad support on HTML5, RPI touch screen support, 32bit audio support, frames timing improvements, public log system, rres file format support, automatic GIF recording... And here it is another version of **raylib, a simple and easy-to-use library to learn videogames programming**. Enjoy it. diff --git a/projects/Notepad++/c_raylib.xml b/projects/Notepad++/c_raylib.xml index ee1c5f4b..62fa10e9 100644 --- a/projects/Notepad++/c_raylib.xml +++ b/projects/Notepad++/c_raylib.xml @@ -173,7 +173,7 @@ - + diff --git a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml b/projects/Notepad++/raylib_npp_parser/raylib_npp.xml index e3952538..e04fc932 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +++ b/projects/Notepad++/raylib_npp_parser/raylib_npp.xml @@ -138,7 +138,7 @@ - + diff --git a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h index 0f3c3a69..5dfb5dfe 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +++ b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h @@ -41,7 +41,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) -// Timming-related functions +// Timing-related functions RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) RLAPI int GetFPS(void); // Returns current FPS RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn diff --git a/release/include/raylib.h b/release/include/raylib.h index 251dd020..a8e399da 100644 --- a/release/include/raylib.h +++ b/release/include/raylib.h @@ -779,7 +779,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) -// Timming-related functions +// Timing-related functions RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) RLAPI int GetFPS(void); // Returns current FPS RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn diff --git a/src/raylib.h b/src/raylib.h index 397ecb06..8d1389f7 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -784,7 +784,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) -// Timming-related functions +// timing-related functions RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) RLAPI int GetFPS(void); // Returns current FPS RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn