mirror of https://github.com/raysan5/raylib
Reviewed `rcamera`/`rgestures` file-macros for consistency #3161
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@ -3,12 +3,12 @@
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* rcamera - Basic camera system with support for multiple camera modes
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*
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* CONFIGURATION:
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* #define CAMERA_IMPLEMENTATION
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* #define RCAMERA_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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*
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* #define CAMERA_STANDALONE
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* #define RCAMERA_STANDALONE
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* If defined, the library can be used as standalone as a camera system but some
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* functions must be redefined to manage inputs accordingly.
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*
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@ -50,7 +50,7 @@
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#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
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#endif
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#if defined(CAMERA_STANDALONE)
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#if defined(RCAMERA_STANDALONE)
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#define CAMERA_CULL_DISTANCE_NEAR 0.01
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#define CAMERA_CULL_DISTANCE_FAR 1000.0
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#else
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@ -60,9 +60,9 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Below types are required for CAMERA_STANDALONE usage
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// NOTE: Below types are required for standalone usage
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//----------------------------------------------------------------------------------
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#if defined(CAMERA_STANDALONE)
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#if defined(RCAMERA_STANDALONE)
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// Vector2, 2 components
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typedef struct Vector2 {
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float x; // Vector x component
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@ -138,7 +138,7 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
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}
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#endif
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#endif // CAMERA_H
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#endif // RCAMERA_H
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/***********************************************************************************
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@ -147,7 +147,7 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
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*
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************************************************************************************/
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#if defined(CAMERA_IMPLEMENTATION)
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#if defined(RCAMERA_IMPLEMENTATION)
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#include "raymath.h" // Required for vector maths:
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// Vector3Add()
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@ -417,7 +417,7 @@ Matrix GetCameraProjectionMatrix(Camera *camera, float aspect)
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return MatrixIdentity();
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}
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#ifndef CAMERA_STANDALONE
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#if !defined(RCAMERA_STANDALONE)
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// Update camera position for selected mode
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// Camera mode: CAMERA_FREE, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON, CAMERA_ORBITAL or CUSTOM
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void UpdateCamera(Camera *camera, int mode)
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@ -483,7 +483,7 @@ void UpdateCamera(Camera *camera, int mode)
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if (IsKeyPressed(KEY_KP_ADD)) CameraMoveToTarget(camera, -2.0f);
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}
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}
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#endif // !CAMERA_STANDALONE
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#endif // !RCAMERA_STANDALONE
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// Update camera movement, movement/rotation values should be provided by user
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void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom)
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@ -516,4 +516,4 @@ void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float z
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CameraMoveToTarget(camera, zoom);
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}
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#endif // CAMERA_IMPLEMENTATION
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#endif // RCAMERA_IMPLEMENTATION
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@ -124,12 +124,12 @@
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#include "raymath.h" // Vector3, Quaternion and Matrix functionality
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#if defined(SUPPORT_GESTURES_SYSTEM)
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#define GESTURES_IMPLEMENTATION
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#define RGESTURES_IMPLEMENTATION
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#include "rgestures.h" // Gestures detection functionality
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#endif
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#if defined(SUPPORT_CAMERA_SYSTEM)
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#define CAMERA_IMPLEMENTATION
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#define RCAMERA_IMPLEMENTATION
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#include "rcamera.h" // Camera system functionality
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#endif
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@ -3,12 +3,12 @@
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* rgestures - Gestures system, gestures processing based on input events (touch/mouse)
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*
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* CONFIGURATION:
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* #define GESTURES_IMPLEMENTATION
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* #define RGESTURES_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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*
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* #define GESTURES_STANDALONE
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* #define RGESTURES_STANDALONE
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* If defined, the library can be used as standalone to process gesture events with
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* no external dependencies.
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*
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@ -56,7 +56,7 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Below types are required for GESTURES_STANDALONE usage
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// NOTE: Below types are required for standalone usage
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//----------------------------------------------------------------------------------
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// Boolean type
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#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
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@ -73,7 +73,7 @@ typedef struct Vector2 {
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} Vector2;
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#endif
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#if defined(GESTURES_STANDALONE)
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#if defined(RGESTURES_STANDALONE)
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// Gestures type
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// NOTE: It could be used as flags to enable only some gestures
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typedef enum {
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@ -122,7 +122,7 @@ extern "C" { // Prevents name mangling of functions
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void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
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void UpdateGestures(void); // Update gestures detected (must be called every frame)
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#if defined(GESTURES_STANDALONE)
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#if defined(RGESTURES_STANDALONE)
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void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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int GetGestureDetected(void); // Get latest detected gesture
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@ -138,17 +138,17 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
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}
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#endif
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#endif // GESTURES_H
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#endif // RGESTURES_H
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/***********************************************************************************
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*
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* GESTURES IMPLEMENTATION
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* RGESTURES IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GESTURES_IMPLEMENTATION)
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#if defined(RGESTURES_IMPLEMENTATION)
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#if defined(GESTURES_STANDALONE)
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#if defined(RGESTURES_STANDALONE)
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#if defined(_WIN32)
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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@ -527,7 +527,7 @@ static double rgGetCurrentTime(void)
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{
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double time = 0;
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#if !defined(GESTURES_STANDALONE)
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#if !defined(RGESTURES_STANDALONE)
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time = GetTime();
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#else
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#if defined(_WIN32)
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@ -568,4 +568,4 @@ static double rgGetCurrentTime(void)
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return time;
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}
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#endif // GESTURES_IMPLEMENTATION
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#endif // RGESTURES_IMPLEMENTATION
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@ -1244,7 +1244,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
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if (tempTextWidth < textWidth) tempTextWidth = textWidth;
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byteCounter = 0;
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textWidth = 0;
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// NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup
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textHeight += (float)textLineSpacing;
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}
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