fix typos in rmodels, rshapes, rtext modules (#3236)

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RadsammyT 2023-08-09 18:21:14 -04:00 committed by GitHub
parent 90f1749965
commit 0959f6ebf6
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3 changed files with 6 additions and 6 deletions

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@ -2457,7 +2457,7 @@ Mesh GenMeshCube(float width, float height, float length)
// Platonic solids:
par_shapes_mesh* par_shapes_create_tetrahedron(); // 4 sides polyhedron (pyramid)
par_shapes_mesh* par_shapes_create_cube(); // 6 sides polyhedron (cube)
par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (dyamond)
par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (diamond)
par_shapes_mesh* par_shapes_create_dodecahedron(); // 12 sides polyhedron
par_shapes_mesh* par_shapes_create_icosahedron(); // 20 sides polyhedron
*/
@ -4244,7 +4244,7 @@ static Model LoadIQM(const char *fileName)
model.meshes[i].triangleCount = imesh[i].num_triangles;
model.meshes[i].indices = RL_CALLOC(model.meshes[i].triangleCount*3, sizeof(unsigned short));
// Animated verted data, what we actually process for rendering
// Animated vertex data, what we actually process for rendering
// NOTE: Animated vertex should be re-uploaded to GPU (if not using GPU skinning)
model.meshes[i].animVertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
model.meshes[i].animNormals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
@ -4787,7 +4787,7 @@ static Model LoadGLTF(const char *fileName)
RESTRICTIONS:
- Only triangle meshes supported
- Vertex attibute types and formats supported:
- Vertex attribute types and formats supported:
> Vertices (position): vec3: float
> Normals: vec3: float
> Texcoords: vec2: float
@ -5286,7 +5286,7 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]};
Vector4 *r = data;
// Only v4 is for rotations, so we know it's a quat
// Only v4 is for rotations, so we know it's a quaternion
*r = QuaternionSlerp(v1, v2, t);
}

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@ -99,7 +99,7 @@ void SetShapesTexture(Texture2D texture, Rectangle source)
{
// Reset texture to default pixel if required
// WARNING: Shapes texture should be probably better validated,
// it can break the rendering of all shapes if missused
// it can break the rendering of all shapes if misused
if ((texture.id == 0) || (source.width == 0) || (source.height == 0))
{
texShapes = (Texture2D){ 1, 1, 1, 1, 7 };

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@ -1697,7 +1697,7 @@ const char *TextToPascal(const char *text)
// WARNING: Allocated memory must be manually freed
char *LoadUTF8(const int *codepoints, int length)
{
// We allocate enough memory fo fit all possible codepoints
// We allocate enough memory to fit all possible codepoints
// NOTE: 5 bytes for every codepoint should be enough
char *text = (char *)RL_CALLOC(length*5, 1);
const char *utf8 = NULL;