Added comments to review function ImageTextEx()

This commit is contained in:
raysan5 2018-02-18 19:29:13 +01:00
parent 4492a70a4b
commit 0958904eac

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@ -1375,13 +1375,16 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
int length = strlen(text);
int posX = 0;
int index; // Index position in sprite font
unsigned char character; // Current character
unsigned char character; // Current character
// TODO: ISSUE: Measured text size does not seem to be correct... issue on ImageDraw()
Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing);
TraceLog(LOG_DEBUG, "Text Image size: %f, %f", imSize.x, imSize.y);
// NOTE: glGetTexImage() not available in OpenGL ES
// TODO: This is horrible, retrieving font texture from GPU!!!
// Define ImageFont struct? or include Image spritefont in SpriteFont struct?
Image imFont = GetTextureData(font.texture);
ImageColorTint(&imFont, tint); // Apply color tint to font