Fix rendering issue in audio_raw_stream.c example (#2608)
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@ -135,6 +135,11 @@ int main(void)
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{
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data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
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}
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// Make sure the rest of the line is flat
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for (int j = waveLength*2; j < MAX_SAMPLES; j++)
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{
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data[j] = (short)0;
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}
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// Scale read cursor's position to minimize transition artifacts
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//readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
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