When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081)
This commit is contained in:
parent
d02310e8ce
commit
08441e8b2d
@ -39,6 +39,7 @@
|
||||
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
|
||||
|
||||
#include <math.h> // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf(), fabsf()
|
||||
#include <float.h> // Required for: FLT_EPSILON
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
@ -1637,15 +1638,15 @@ bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2,
|
||||
{
|
||||
const float div = (endPos2.y - startPos2.y)*(endPos1.x - startPos1.x) - (endPos2.x - startPos2.x)*(endPos1.y - startPos1.y);
|
||||
|
||||
if (div == 0.0f) return false; // WARNING: This check could not work due to float precision rounding issues...
|
||||
if (abs(div) < FLT_EPSILON) return false;
|
||||
|
||||
const float xi = ((startPos2.x - endPos2.x)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.x - endPos1.x)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div;
|
||||
const float yi = ((startPos2.y - endPos2.y)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.y - endPos1.y)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div;
|
||||
|
||||
if (xi < fminf(startPos1.x, endPos1.x) || xi > fmaxf(startPos1.x, endPos1.x)) return false;
|
||||
if (xi < fminf(startPos2.x, endPos2.x) || xi > fmaxf(startPos2.x, endPos2.x)) return false;
|
||||
if (yi < fminf(startPos1.y, endPos1.y) || yi > fmaxf(startPos1.y, endPos1.y)) return false;
|
||||
if (yi < fminf(startPos2.y, endPos2.y) || yi > fmaxf(startPos2.y, endPos2.y)) return false;
|
||||
if (abs(startPos1.x - endPos1.x) > FLT_EPSILON && (xi < fminf(startPos1.x, endPos1.x) || xi > fmaxf(startPos1.x, endPos1.x))) return false;
|
||||
if (abs(startPos2.x - endPos2.x) > FLT_EPSILON && (xi < fminf(startPos2.x, endPos2.x) || xi > fmaxf(startPos2.x, endPos2.x))) return false;
|
||||
if (abs(startPos1.y - endPos1.y) > FLT_EPSILON && (yi < fminf(startPos1.y, endPos1.y) || yi > fmaxf(startPos1.y, endPos1.y))) return false;
|
||||
if (abs(startPos2.y - endPos2.y) > FLT_EPSILON && (yi < fminf(startPos2.y, endPos2.y) || yi > fmaxf(startPos2.y, endPos2.y))) return false;
|
||||
|
||||
if (collisionPoint != 0)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user