make matrix stack work closer to old opengl implementation

This commit is contained in:
user 2017-12-14 11:46:38 +01:00
parent a7f2fedbfb
commit 07b522c113

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@ -414,7 +414,7 @@ void rlPushMatrix(void)
}
stack[stackCounter] = *currentMatrix;
rlLoadIdentity();
// rlLoadIdentity();
stackCounter++;
if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;