update shaders basic pbr (#4225)

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Anthony Carbajal 2024-08-09 02:15:07 -05:00 committed by GitHub
parent 85c6489d81
commit 06aeb21429
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@ -236,7 +236,7 @@ int main()
float emissiveIntensity = 0.01f; float emissiveIntensity = 0.01f;
SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT); SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT);
DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.005f, WHITE); // Draw car model DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE); // Draw car model
// Draw spheres to show the lights positions // Draw spheres to show the lights positions
for (int i = 0; i < MAX_LIGHTS; i++) for (int i = 0; i < MAX_LIGHTS; i++)