update shaders basic pbr (#4225)
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@ -236,7 +236,7 @@ int main()
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float emissiveIntensity = 0.01f;
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float emissiveIntensity = 0.01f;
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SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT);
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DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.005f, WHITE); // Draw car model
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DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE); // Draw car model
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// Draw spheres to show the lights positions
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// Draw spheres to show the lights positions
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for (int i = 0; i < MAX_LIGHTS; i++)
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for (int i = 0; i < MAX_LIGHTS; i++)
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