Review parameter issue with MSVC
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@ -970,7 +970,7 @@ RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);
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RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
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RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
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RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
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RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[static 4]); // Draw a color-filled rectangle with pro parameters
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RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[4]); // Draw a color-filled rectangle with pro parameters
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RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
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RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
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RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
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@ -276,7 +276,7 @@ void DrawRectangleRec(Rectangle rec, Color color)
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}
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// Draw a color-filled rectangle with pro parameters
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void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[static 4])
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void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[4])
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{
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rlEnableTexture(GetShapesTexture().id);
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