Review examples and added new ones
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#
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# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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#
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# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
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#
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# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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@ -26,6 +28,9 @@
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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# define NO to use OpenAL Soft as static library (shared by default)
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SHARED_OPENAL ?= YES
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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@ -62,12 +67,13 @@ endif
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# define compiler flags:
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# -O2 defines optimization level
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 use standard C from 1999 revision
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
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CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
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else
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CFLAGS = -O2 -Wall -std=c99
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CFLAGS = -O2 -s -Wall -std=c99
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
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@ -151,7 +157,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
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LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
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# if static OpenAL Soft required, define the corresponding libs
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ifeq ($(SHARED_OPENAL),NO)
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LIBS += -lopenal32 -lwinmm
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CFLAGS += -Wl,-allow-multiple-definition
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else
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LIBS += -lopenal32dll
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endif
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endif
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endif
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endif
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@ -215,6 +228,7 @@ EXAMPLES = \
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text_format_text \
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text_font_select \
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text_writing_anim \
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text_ttf_loading \
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models_geometric_shapes \
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models_box_collisions \
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models_billboard \
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@ -400,6 +414,10 @@ text_font_select: text_font_select.c
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text_writing_anim: text_writing_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text ttf loading
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text_ttf_loading: text_ttf_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - basic geometric 3d shapes
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models_geometric_shapes: models_geometric_shapes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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examples/audio_raw_stream.png
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examples/audio_raw_stream.png
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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unsigned char key;
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InitAudioDevice();
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@ -43,7 +45,9 @@ int main()
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PlayMusicStream(music);
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printf("\nPress s or d to play sounds...\n");
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//--------------------------------------------------------------------------------------
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// Main loop
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while (key != KEY_ESCAPE)
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{
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if (kbhit()) key = getch();
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@ -63,15 +67,15 @@ int main()
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UpdateMusicStream(music);
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSound(fxWav); // Unload sound data
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UnloadSound(fxOgg); // Unload sound data
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UnloadMusicStream(music); // Unload music stream data
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CloseAudioDevice();
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printf("\n\nPress ENTER to close...");
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getchar();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
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int count = 0;
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char **droppedFiles;
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char **droppedFiles = { 0 };
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Update
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//----------------------------------------------------------------------------------
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if (IsVrSimulator()) UpdateCamera(&camera); // Update camera (simulator mode)
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else UpdateVrTracking(&camera); // Update camera with device tracking data
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else if (IsVrDeviceReady()) UpdateVrTracking(&camera); // Update camera with device tracking data
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if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
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//----------------------------------------------------------------------------------
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examples/resources/fonts/KAISG.ttf
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examples/resources/fonts/KAISG.ttf
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examples/text_ttf_loading.c
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examples/text_ttf_loading.c
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/*******************************************************************************************
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*
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* raylib [text] example - TTF loading and usage
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*
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* This example has been created using raylib 1.3.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdio.h>
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
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const char msg1[50] = "TTF SpriteFont";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// TTF SpriteFont loading with custom generation parameters
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SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0);
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float fontSize = font.size;
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Vector2 fontPosition = { 40, screenHeight/2 + 50 };
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Vector2 textSize;
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int currentFontFilter = 0; // FILTER_POINT
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int count = 0;
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char **droppedFiles;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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fontSize += GetMouseWheelMove()*4.0f;
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// Choose font texture filter method
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if (IsKeyPressed(KEY_ONE))
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{
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SetTextureFilter(font.texture, FILTER_POINT);
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currentFontFilter = 0;
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}
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else if (IsKeyPressed(KEY_TWO))
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{
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SetTextureFilter(font.texture, FILTER_BILINEAR);
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currentFontFilter = 1;
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}
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else if (IsKeyPressed(KEY_THREE))
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{
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// NOTE: Trilinear filter not supported in font because there are not mipmap levels
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SetTextureFilter(font.texture, FILTER_TRILINEAR);
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//currentFontFilter = 2;
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}
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textSize = MeasureTextEx(font, msg1, fontSize, 0);
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if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
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else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
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// Load a dropped TTF file dynamically (at current fontSize)
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if (IsFileDropped())
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{
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droppedFiles = GetDroppedFiles(&count);
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if (count == 1) // Only support one ttf file dropped
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{
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UnloadSpriteFont(font);
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font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0);
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ClearDroppedFiles();
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
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DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
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DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
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DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
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DrawTextEx(font, msg1, fontPosition, fontSize, 0, BLACK);
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// TODO: It seems texSize measurement is not accurate due to chars offsets...
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//DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
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DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
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DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
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DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
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DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
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if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
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else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSpriteFont(font); // SpriteFont unloading
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ClearDroppedFiles(); // Clear internal buffers
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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BIN
examples/text_ttf_loading.png
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BIN
examples/text_ttf_loading.png
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Binary file not shown.
After Width: | Height: | Size: 54 KiB |
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