From 051cf1346b42ef2f22e5edf3d5bfef08ec113d4f Mon Sep 17 00:00:00 2001 From: "Jorge A. Gomes" Date: Wed, 8 Aug 2018 16:22:51 -0300 Subject: [PATCH] Added texture_image_9patch.c example --- examples/textures/textures_image_9patch.c | 108 ++++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 examples/textures/textures_image_9patch.c diff --git a/examples/textures/textures_image_9patch.c b/examples/textures/textures_image_9patch.c new file mode 100644 index 00000000..74eda6ad --- /dev/null +++ b/examples/textures/textures_image_9patch.c @@ -0,0 +1,108 @@ +/******************************************************************************************* +* +* raylib [textures] example - 9-patch drawing +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* This example has been created using raylib 2.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - 9-patch drawing"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png"); + Vector2 mousePosition; + Vector2 origin = {0.0f, 0.0f}; + + // The location and size of the n-patches. + Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f}; + Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f}; + Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; // this rec's height is ignored + Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; // this rec's width is ignored + + // A 9-patch (NPT_9PATCH) changes its sizes in both axis + NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH }; + NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH }; + // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only + NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL }; + // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only + NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL }; + + SetTargetFPS(60); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + mousePosition = GetMousePosition(); + // resize the n-patches based on mouse position. + dstRec1.width = mousePosition.x - dstRec1.x; + dstRec1.height = mousePosition.y - dstRec1.y; + dstRec2.width = mousePosition.x - dstRec2.x; + dstRec2.height = mousePosition.y - dstRec2.y; + dstRecH.width = mousePosition.x - dstRecH.x; + dstRecV.height = mousePosition.y - dstRecV.y; + + // set a minimum width and/or height + if (dstRec1.width < 1.0f) dstRec1.width = 1.0f; + if (dstRec1.width > 300.0f) dstRec1.width = 300.0f; + if (dstRec1.height < 1.0f) dstRec1.height = 1.0f; + if (dstRec2.width < 1.0f) dstRec2.width = 1.0f; + if (dstRec2.width > 300.0f) dstRec2.width = 300.0f; + if (dstRec2.height < 1.0f) dstRec2.height = 1.0f; + if (dstRecH.width < 1.0f) dstRecH.width = 1.0f; + if (dstRecV.height < 1.0f) dstRecV.height = 1.0f; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw the n-patches + DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE); + DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE); + DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE); + DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE); + + // Draw the source texture + DrawRectangleLines( 5, 88, 74, 266, BLUE); + DrawTexture(nPatchTexture, 10, 93, WHITE); + DrawText("TEXTURE", 15, 360, 10, DARKGRAY); + + DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5)); + DrawRectangleLines( 10, 10, 250, 73, BLUE); + + DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK); + DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY); + DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(nPatchTexture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}