Fix typos in rcore.c comments (#3234)
* Fix typos in rcore.c comments thought i corrected "dettach" Fix typos in rcore.c comments * 'fordward' > forward
This commit is contained in:
parent
bef818e210
commit
03ecf2202e
30
src/rcore.c
30
src/rcore.c
@ -3694,7 +3694,7 @@ unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize)
|
|||||||
// Ref: https://github.com/raysan5/raylib/issues/686
|
// Ref: https://github.com/raysan5/raylib/issues/686
|
||||||
void OpenURL(const char *url)
|
void OpenURL(const char *url)
|
||||||
{
|
{
|
||||||
// Security check to (aprtially) avoid malicious code on PLATFORM_WEB
|
// Security check to (partially) avoid malicious code on PLATFORM_WEB
|
||||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -4277,9 +4277,9 @@ static bool InitGraphicsDevice(int width, int height)
|
|||||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
|
||||||
// Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
|
// Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires fordward compatibility
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires forward compatibility
|
||||||
#else
|
#else
|
||||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Fordward Compatibility Hint: Only 3.3 and above!
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above!
|
||||||
#endif
|
#endif
|
||||||
//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
|
//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
|
||||||
}
|
}
|
||||||
@ -5890,7 +5890,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
|||||||
} break;
|
} break;
|
||||||
case APP_CMD_TERM_WINDOW:
|
case APP_CMD_TERM_WINDOW:
|
||||||
{
|
{
|
||||||
// Dettach OpenGL context and destroy display surface
|
// Detach OpenGL context and destroy display surface
|
||||||
// NOTE 1: This case is used when the user exits the app without closing it. We detach the context to ensure everything is recoverable upon resuming.
|
// NOTE 1: This case is used when the user exits the app without closing it. We detach the context to ensure everything is recoverable upon resuming.
|
||||||
// NOTE 2: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...)
|
// NOTE 2: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...)
|
||||||
// NOTE 3: In some cases (too many context loaded), OS could unload context automatically... :(
|
// NOTE 3: In some cases (too many context loaded), OS could unload context automatically... :(
|
||||||
@ -6575,7 +6575,7 @@ static void ConfigureEvdevDevice(char *device)
|
|||||||
{
|
{
|
||||||
ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits);
|
ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits);
|
||||||
|
|
||||||
// Check for absolute movement support (usualy touchscreens, but also joysticks)
|
// Check for absolute movement support (usually touchscreens, but also joysticks)
|
||||||
if (TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y))
|
if (TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y))
|
||||||
{
|
{
|
||||||
hasAbs = true;
|
hasAbs = true;
|
||||||
@ -6589,7 +6589,7 @@ static void ConfigureEvdevDevice(char *device)
|
|||||||
worker->absRange.height = absinfo.maximum - absinfo.minimum;
|
worker->absRange.height = absinfo.maximum - absinfo.minimum;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check for multiple absolute movement support (usualy multitouch touchscreens)
|
// Check for multiple absolute movement support (usually multitouch touchscreens)
|
||||||
if (TEST_BIT(absBits, ABS_MT_POSITION_X) && TEST_BIT(absBits, ABS_MT_POSITION_Y))
|
if (TEST_BIT(absBits, ABS_MT_POSITION_X) && TEST_BIT(absBits, ABS_MT_POSITION_Y))
|
||||||
{
|
{
|
||||||
hasAbsMulti = true;
|
hasAbsMulti = true;
|
||||||
@ -6604,7 +6604,7 @@ static void ConfigureEvdevDevice(char *device)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check for relative movement support (usualy mouse)
|
// Check for relative movement support (usually mouse)
|
||||||
if (TEST_BIT(evBits, EV_REL))
|
if (TEST_BIT(evBits, EV_REL))
|
||||||
{
|
{
|
||||||
ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits);
|
ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits);
|
||||||
@ -6612,7 +6612,7 @@ static void ConfigureEvdevDevice(char *device)
|
|||||||
if (TEST_BIT(relBits, REL_X) && TEST_BIT(relBits, REL_Y)) hasRel = true;
|
if (TEST_BIT(relBits, REL_X) && TEST_BIT(relBits, REL_Y)) hasRel = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check for button support to determine the device type(usualy on all input devices)
|
// Check for button support to determine the device type(usually on all input devices)
|
||||||
if (TEST_BIT(evBits, EV_KEY))
|
if (TEST_BIT(evBits, EV_KEY))
|
||||||
{
|
{
|
||||||
ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits);
|
ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits);
|
||||||
@ -6740,7 +6740,7 @@ static void PollKeyboardEvents(void)
|
|||||||
// Keyboard button parsing
|
// Keyboard button parsing
|
||||||
if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
|
if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
|
||||||
{
|
{
|
||||||
keycode = keymapUS[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
|
keycode = keymapUS[event.code & 0xFF]; // The code we get is a scancode so we look up the appropriate keycode
|
||||||
|
|
||||||
// Make sure we got a valid keycode
|
// Make sure we got a valid keycode
|
||||||
if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState)))
|
if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState)))
|
||||||
@ -6817,8 +6817,8 @@ static void *EventThread(void *arg)
|
|||||||
// Basic movement
|
// Basic movement
|
||||||
if (event.code == ABS_X)
|
if (event.code == ABS_X)
|
||||||
{
|
{
|
||||||
CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange
|
CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange
|
||||||
CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange
|
CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange
|
||||||
|
|
||||||
touchAction = 2; // TOUCH_ACTION_MOVE
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
||||||
gestureUpdate = true;
|
gestureUpdate = true;
|
||||||
@ -6826,8 +6826,8 @@ static void *EventThread(void *arg)
|
|||||||
|
|
||||||
if (event.code == ABS_Y)
|
if (event.code == ABS_Y)
|
||||||
{
|
{
|
||||||
CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
|
CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange
|
||||||
CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
|
CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange
|
||||||
|
|
||||||
touchAction = 2; // TOUCH_ACTION_MOVE
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
||||||
gestureUpdate = true;
|
gestureUpdate = true;
|
||||||
@ -6838,12 +6838,12 @@ static void *EventThread(void *arg)
|
|||||||
|
|
||||||
if (event.code == ABS_MT_POSITION_X)
|
if (event.code == ABS_MT_POSITION_X)
|
||||||
{
|
{
|
||||||
if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange
|
if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange
|
||||||
}
|
}
|
||||||
|
|
||||||
if (event.code == ABS_MT_POSITION_Y)
|
if (event.code == ABS_MT_POSITION_Y)
|
||||||
{
|
{
|
||||||
if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
|
if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange
|
||||||
}
|
}
|
||||||
|
|
||||||
if (event.code == ABS_MT_TRACKING_ID)
|
if (event.code == ABS_MT_TRACKING_ID)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user