Replace TABS by 4 spaces

This commit is contained in:
raysan5 2021-07-28 12:55:38 +02:00
parent a9230a6c07
commit 0352aa2094

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@ -5,14 +5,14 @@
* Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
* where the texture coodinates of each quad map to the texture coordinates of the glyphs
* inside the font texture.
* A more efficient approach, i believe, would be to render the text in a render texture and
* map that texture to a plane and render that, or maybe a shader but my method allows more
* flexibility...for example to change position of each letter individually to make somethink
* like a wavy text effect.
*
* Special thanks to:
* @Nighten for the DrawTextStyle() code https://github.com/NightenDushi/Raylib_DrawTextStyle
* Chris Camacho (codifies - http://bedroomcoders.co.uk/) for the alpha discard shader
* A more efficient approach, i believe, would be to render the text in a render texture and
* map that texture to a plane and render that, or maybe a shader but my method allows more
* flexibility...for example to change position of each letter individually to make somethink
* like a wavy text effect.
*
* Special thanks to:
* @Nighten for the DrawTextStyle() code https://github.com/NightenDushi/Raylib_DrawTextStyle
* Chris Camacho (codifies - http://bedroomcoders.co.uk/) for the alpha discard shader
*
* This example has been created using raylib 3.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -196,7 +196,7 @@ int main(void)
(Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
if (collision.hit)
{
// Generate new random colors
// Generate new random colors
light = GenerateRandomColor(0.5f, 0.78f);
dark = GenerateRandomColor(0.4f, 0.58f);
}