Merge pull request #711 from ChrisDill/SetMouseOffset

Added SetMouseOffset
This commit is contained in:
Ray 2019-01-03 13:35:28 +01:00 committed by GitHub
commit 0333e5b6c2
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 20 additions and 9 deletions

View File

@ -333,7 +333,8 @@ static int defaultKeyboardMode; // Used to store default keyboar
// Mouse states
static Vector2 mousePosition; // Mouse position on screen
static float mouseScale = 1.0f; // Mouse default scale
static Vector2 mouseScale = { 1.0f, 1.0f }; // Mouse default scale
static Vector2 mouseOffset = { 0.0f, 0.0f }; // Mouse default scale
static bool cursorHidden = false; // Track if cursor is hidden
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
@ -2075,7 +2076,7 @@ int GetMouseX(void)
#if defined(PLATFORM_ANDROID)
return (int)touchPosition[0].x;
#else
return (int)(mousePosition.x*mouseScale);
return (int)((mousePosition.x+mouseOffset.x)*mouseScale.x);
#endif
}
@ -2085,7 +2086,7 @@ int GetMouseY(void)
#if defined(PLATFORM_ANDROID)
return (int)touchPosition[0].x;
#else
return (int)(mousePosition.y*mouseScale);
return (int)((mousePosition.y+mouseOffset.y)*mouseScale.y);
#endif
}
@ -2095,7 +2096,7 @@ Vector2 GetMousePosition(void)
#if defined(PLATFORM_ANDROID)
return GetTouchPosition(0);
#else
return (Vector2){ mousePosition.x*mouseScale, mousePosition.y*mouseScale };
return (Vector2){ (mousePosition.x+mouseOffset.x)*mouseScale.x, (mousePosition.y+mouseOffset.y)*mouseScale.y };
#endif
}
@ -2111,13 +2112,22 @@ void SetMousePosition(Vector2 position)
// Set mouse scaling
// NOTE: Useful when rendering to different size targets
void SetMouseScale(float scale)
void SetMouseScale(Vector2 scale)
{
#if !defined(PLATFORM_ANDROID)
mouseScale = scale;
#endif
}
// Set mouse offset
// NOTE: Useful when rendering to different size targets
void SetMouseOffset(Vector2 offset)
{
#if !defined(PLATFORM_ANDROID)
mouseScale = offset;
#endif
}
// Returns mouse wheel movement Y
int GetMouseWheelMove(void)
{
@ -4225,10 +4235,10 @@ static void *EventThread(void *arg)
// Screen confinement
if (mousePosition.x < 0) mousePosition.x = 0;
if (mousePosition.x > screenWidth/mouseScale) mousePosition.x = screenWidth/mouseScale;
if (mousePosition.x > screenWidth/mouseScale.x) mousePosition.x = screenWidth/mouseScale.x;
if (mousePosition.y < 0) mousePosition.y = 0;
if (mousePosition.y > screenHeight/mouseScale) mousePosition.y = screenHeight/mouseScale;
if (mousePosition.y > screenHeight/mouseScale.y) mousePosition.y = screenHeight/mouseScale.y;
// Gesture update
if (GestureNeedsUpdate)

View File

@ -941,7 +941,8 @@ RLAPI int GetMouseX(void); // Returns mouse p
RLAPI int GetMouseY(void); // Returns mouse position Y
RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
RLAPI void SetMouseScale(float scale); // Set mouse scaling
RLAPI void SetMouseScale(Vector2 scale); // Set mouse scaling
RLAPI void SetMouseOffset(Vector2 scale); // Set mouse offset
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
// Input-related functions: touch