Merge pull request #711 from ChrisDill/SetMouseOffset

Added SetMouseOffset
This commit is contained in:
Ray 2019-01-03 13:35:28 +01:00 committed by GitHub
commit 0333e5b6c2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 20 additions and 9 deletions

View File

@ -333,7 +333,8 @@ static int defaultKeyboardMode; // Used to store default keyboar
// Mouse states // Mouse states
static Vector2 mousePosition; // Mouse position on screen static Vector2 mousePosition; // Mouse position on screen
static float mouseScale = 1.0f; // Mouse default scale static Vector2 mouseScale = { 1.0f, 1.0f }; // Mouse default scale
static Vector2 mouseOffset = { 0.0f, 0.0f }; // Mouse default scale
static bool cursorHidden = false; // Track if cursor is hidden static bool cursorHidden = false; // Track if cursor is hidden
static bool cursorOnScreen = false; // Tracks if cursor is inside client area static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
@ -2075,7 +2076,7 @@ int GetMouseX(void)
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
return (int)touchPosition[0].x; return (int)touchPosition[0].x;
#else #else
return (int)(mousePosition.x*mouseScale); return (int)((mousePosition.x+mouseOffset.x)*mouseScale.x);
#endif #endif
} }
@ -2085,7 +2086,7 @@ int GetMouseY(void)
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
return (int)touchPosition[0].x; return (int)touchPosition[0].x;
#else #else
return (int)(mousePosition.y*mouseScale); return (int)((mousePosition.y+mouseOffset.y)*mouseScale.y);
#endif #endif
} }
@ -2095,7 +2096,7 @@ Vector2 GetMousePosition(void)
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
return GetTouchPosition(0); return GetTouchPosition(0);
#else #else
return (Vector2){ mousePosition.x*mouseScale, mousePosition.y*mouseScale }; return (Vector2){ (mousePosition.x+mouseOffset.x)*mouseScale.x, (mousePosition.y+mouseOffset.y)*mouseScale.y };
#endif #endif
} }
@ -2111,13 +2112,22 @@ void SetMousePosition(Vector2 position)
// Set mouse scaling // Set mouse scaling
// NOTE: Useful when rendering to different size targets // NOTE: Useful when rendering to different size targets
void SetMouseScale(float scale) void SetMouseScale(Vector2 scale)
{ {
#if !defined(PLATFORM_ANDROID) #if !defined(PLATFORM_ANDROID)
mouseScale = scale; mouseScale = scale;
#endif #endif
} }
// Set mouse offset
// NOTE: Useful when rendering to different size targets
void SetMouseOffset(Vector2 offset)
{
#if !defined(PLATFORM_ANDROID)
mouseScale = offset;
#endif
}
// Returns mouse wheel movement Y // Returns mouse wheel movement Y
int GetMouseWheelMove(void) int GetMouseWheelMove(void)
{ {
@ -4225,10 +4235,10 @@ static void *EventThread(void *arg)
// Screen confinement // Screen confinement
if (mousePosition.x < 0) mousePosition.x = 0; if (mousePosition.x < 0) mousePosition.x = 0;
if (mousePosition.x > screenWidth/mouseScale) mousePosition.x = screenWidth/mouseScale; if (mousePosition.x > screenWidth/mouseScale.x) mousePosition.x = screenWidth/mouseScale.x;
if (mousePosition.y < 0) mousePosition.y = 0; if (mousePosition.y < 0) mousePosition.y = 0;
if (mousePosition.y > screenHeight/mouseScale) mousePosition.y = screenHeight/mouseScale; if (mousePosition.y > screenHeight/mouseScale.y) mousePosition.y = screenHeight/mouseScale.y;
// Gesture update // Gesture update
if (GestureNeedsUpdate) if (GestureNeedsUpdate)

View File

@ -941,7 +941,8 @@ RLAPI int GetMouseX(void); // Returns mouse p
RLAPI int GetMouseY(void); // Returns mouse position Y RLAPI int GetMouseY(void); // Returns mouse position Y
RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
RLAPI void SetMouseScale(float scale); // Set mouse scaling RLAPI void SetMouseScale(Vector2 scale); // Set mouse scaling
RLAPI void SetMouseOffset(Vector2 scale); // Set mouse offset
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
// Input-related functions: touch // Input-related functions: touch