Reviewed some comments...

This commit is contained in:
Ray 2017-05-14 18:32:47 +02:00
parent 32e5e20734
commit 01e65664dd

View File

@ -797,7 +797,11 @@ void ResumeMusicStream(Music music)
ALenum state; ALenum state;
alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state); alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state);
if (state == AL_PAUSED) alSourcePlay(music->stream.source); if (state == AL_PAUSED)
{
TraceLog(INFO, "[AUD ID %i] Resume music stream playing", music->stream.source);
alSourcePlay(music->stream.source);
}
} }
// Stop music playing (close stream) // Stop music playing (close stream)
@ -813,8 +817,6 @@ void StopMusicStream(Music music)
for (int i = 0; i < MAX_STREAM_BUFFERS; i++) for (int i = 0; i < MAX_STREAM_BUFFERS; i++)
{ {
//UpdateAudioStream(music->stream, pcm, AUDIO_BUFFER_SIZE); // Update one buffer at a time //UpdateAudioStream(music->stream, pcm, AUDIO_BUFFER_SIZE); // Update one buffer at a time
alBufferData(music->stream.buffers[i], music->stream.format, pcm, AUDIO_BUFFER_SIZE*music->stream.sampleSize/8*music->stream.channels, music->stream.sampleRate); alBufferData(music->stream.buffers[i], music->stream.format, pcm, AUDIO_BUFFER_SIZE*music->stream.sampleSize/8*music->stream.channels, music->stream.sampleRate);
} }
@ -853,7 +855,7 @@ void UpdateMusicStream(Music music)
if (processed > 0) if (processed > 0)
{ {
bool active = true; bool streamEnding = false;
// NOTE: Using dynamic allocation because it could require more than 16KB // NOTE: Using dynamic allocation because it could require more than 16KB
void *pcm = calloc(AUDIO_BUFFER_SIZE*music->stream.sampleSize/8*music->stream.channels, 1); void *pcm = calloc(AUDIO_BUFFER_SIZE*music->stream.sampleSize/8*music->stream.channels, 1);
@ -898,7 +900,7 @@ void UpdateMusicStream(Music music)
if (music->samplesLeft <= 0) if (music->samplesLeft <= 0)
{ {
active = false; streamEnding = true;
break; break;
} }
} }
@ -907,7 +909,7 @@ void UpdateMusicStream(Music music)
free(pcm); free(pcm);
// Reset audio stream for looping // Reset audio stream for looping
if (!active) if (streamEnding)
{ {
StopMusicStream(music); // Stop music (and reset) StopMusicStream(music); // Stop music (and reset)