Some misc tweaks
This commit is contained in:
parent
8df56c5843
commit
01b3c97c42
@ -3879,7 +3879,7 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
|
||||
|
||||
EGLConfig *configs = calloc(numConfigs, sizeof(*configs));
|
||||
EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs));
|
||||
if (!configs)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
|
||||
@ -3916,7 +3916,7 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
}
|
||||
}
|
||||
|
||||
free(configs);
|
||||
RL_FREE(configs);
|
||||
|
||||
if (!found)
|
||||
{
|
||||
|
60
src/models.c
60
src/models.c
@ -4019,7 +4019,7 @@ static bool GltfReadFloat(cgltf_accessor* acc, unsigned int index, float* variab
|
||||
}
|
||||
|
||||
// LoadGLTF loads in animation data from given filename
|
||||
static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCount)
|
||||
static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCount)
|
||||
{
|
||||
/***********************************************************************************
|
||||
|
||||
@ -4032,6 +4032,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
|
||||
- ...
|
||||
|
||||
*************************************************************************************/
|
||||
|
||||
// glTF file loading
|
||||
unsigned int dataSize = 0;
|
||||
unsigned char *fileData = LoadFileData(fileName, &dataSize);
|
||||
@ -4081,6 +4082,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
|
||||
cgltf_animation_channel* channel = animation->channels + i;
|
||||
int frameCounts = (int)channel->sampler->input->count;
|
||||
float lastFrameTime = 0.0f;
|
||||
|
||||
if (GltfReadFloat(channel->sampler->input, frameCounts - 1, &lastFrameTime, 1))
|
||||
{
|
||||
animationDuration = fmaxf(lastFrameTime, animationDuration);
|
||||
@ -4137,7 +4139,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
|
||||
for (unsigned int j = 0; j < sampler->input->count; j++)
|
||||
{
|
||||
float inputFrameTime;
|
||||
if (GltfReadFloat(sampler->input, j, (float*)&inputFrameTime, 1))
|
||||
if (GltfReadFloat(sampler->input, j, (float *)&inputFrameTime, 1))
|
||||
{
|
||||
if (frameTime < inputFrameTime)
|
||||
{
|
||||
@ -4146,59 +4148,53 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
|
||||
outputMax = j;
|
||||
|
||||
float previousInputTime = 0.0f;
|
||||
if (GltfReadFloat(sampler->input, outputMin, (float*)&previousInputTime, 1))
|
||||
if (GltfReadFloat(sampler->input, outputMin, (float *)&previousInputTime, 1))
|
||||
{
|
||||
lerpPercent = (frameTime - previousInputTime) / (inputFrameTime - previousInputTime);
|
||||
lerpPercent = (frameTime - previousInputTime)/(inputFrameTime - previousInputTime);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
else break;
|
||||
}
|
||||
|
||||
// If the current transformation has no information for the current frame time point
|
||||
if (shouldSkipFurtherTransformation) {
|
||||
continue;
|
||||
}
|
||||
if (shouldSkipFurtherTransformation) continue;
|
||||
|
||||
if (channel->target_path == cgltf_animation_path_type_translation) {
|
||||
if (channel->target_path == cgltf_animation_path_type_translation)
|
||||
{
|
||||
Vector3 translationStart;
|
||||
Vector3 translationEnd;
|
||||
|
||||
bool success = GltfReadFloat(sampler->output, outputMin, (float*)&translationStart, 3);
|
||||
success = GltfReadFloat(sampler->output, outputMax, (float*)&translationEnd, 3) || success;
|
||||
bool success = GltfReadFloat(sampler->output, outputMin, (float *)&translationStart, 3);
|
||||
success = GltfReadFloat(sampler->output, outputMax, (float *)&translationEnd, 3) || success;
|
||||
|
||||
if (success)
|
||||
{
|
||||
output->framePoses[frame][boneId].translation = Vector3Lerp(translationStart, translationEnd, lerpPercent);
|
||||
}
|
||||
if (success) output->framePoses[frame][boneId].translation = Vector3Lerp(translationStart, translationEnd, lerpPercent);
|
||||
}
|
||||
if (channel->target_path == cgltf_animation_path_type_rotation) {
|
||||
if (channel->target_path == cgltf_animation_path_type_rotation)
|
||||
{
|
||||
Quaternion rotationStart;
|
||||
Quaternion rotationEnd;
|
||||
|
||||
bool success = GltfReadFloat(sampler->output, outputMin, (float*)&rotationStart, 4);
|
||||
success = GltfReadFloat(sampler->output, outputMax, (float*)&rotationEnd, 4) || success;
|
||||
bool success = GltfReadFloat(sampler->output, outputMin, (float *)&rotationStart, 4);
|
||||
success = GltfReadFloat(sampler->output, outputMax, (float *)&rotationEnd, 4) || success;
|
||||
|
||||
if (success)
|
||||
{
|
||||
output->framePoses[frame][boneId].rotation = QuaternionLerp(rotationStart, rotationEnd, lerpPercent);
|
||||
output->framePoses[frame][boneId].rotation = QuaternionNormalize(output->framePoses[frame][boneId].rotation);
|
||||
|
||||
}
|
||||
}
|
||||
if (channel->target_path == cgltf_animation_path_type_scale) {
|
||||
if (channel->target_path == cgltf_animation_path_type_scale)
|
||||
{
|
||||
Vector3 scaleStart;
|
||||
Vector3 scaleEnd;
|
||||
|
||||
bool success = GltfReadFloat(sampler->output, outputMin, (float*)&scaleStart, 3);
|
||||
success = GltfReadFloat(sampler->output, outputMax, (float*)&scaleEnd, 3) || success;
|
||||
bool success = GltfReadFloat(sampler->output, outputMin, (float *)&scaleStart, 3);
|
||||
success = GltfReadFloat(sampler->output, outputMax, (float *)&scaleEnd, 3) || success;
|
||||
|
||||
if (success)
|
||||
{
|
||||
output->framePoses[frame][boneId].scale = Vector3Lerp(scaleStart, scaleEnd, lerpPercent);
|
||||
}
|
||||
if (success) output->framePoses[frame][boneId].scale = Vector3Lerp(scaleStart, scaleEnd, lerpPercent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -4206,15 +4202,17 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
|
||||
// Build frameposes
|
||||
for (int frame = 0; frame < output->frameCount; frame++)
|
||||
{
|
||||
bool* completedBones = RL_CALLOC(output->boneCount, sizeof(bool));
|
||||
bool *completedBones = RL_CALLOC(output->boneCount, sizeof(bool));
|
||||
int numberCompletedBones = 0;
|
||||
|
||||
while (numberCompletedBones < output->boneCount) {
|
||||
while (numberCompletedBones < output->boneCount)
|
||||
{
|
||||
for (int i = 0; i < output->boneCount; i++)
|
||||
{
|
||||
if (completedBones[i]) continue;
|
||||
|
||||
if (output->bones[i].parent < 0) {
|
||||
if (output->bones[i].parent < 0)
|
||||
{
|
||||
completedBones[i] = true;
|
||||
numberCompletedBones++;
|
||||
continue;
|
||||
|
28
src/rlgl.h
28
src/rlgl.h
@ -4051,25 +4051,21 @@ static unsigned int CompileShader(const char *shaderStr, int type)
|
||||
glCompileShader(shader);
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
||||
|
||||
if (success != GL_TRUE)
|
||||
if (success == GL_FALSE)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to compile shader code", shader);
|
||||
|
||||
int maxLength = 0;
|
||||
int length;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
char *log = RL_MALLOC(maxLength);
|
||||
#else
|
||||
char log[maxLength];
|
||||
#endif
|
||||
glGetShaderInfoLog(shader, maxLength, &length, log);
|
||||
|
||||
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log);
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
RL_FREE(log);
|
||||
#endif
|
||||
|
||||
if (maxLength > 0)
|
||||
{
|
||||
int length = 0;
|
||||
char *log = RL_CALLOC(maxLength, sizeof(char));
|
||||
glGetShaderInfoLog(shader, maxLength, &length, log);
|
||||
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log);
|
||||
RL_FREE(log);
|
||||
}
|
||||
}
|
||||
else TRACELOG(LOG_INFO, "SHADER: [ID %i] Compiled successfully", shader);
|
||||
|
||||
@ -4113,7 +4109,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
|
||||
|
||||
if (maxLength > 0)
|
||||
{
|
||||
int length;
|
||||
int length = 0;
|
||||
char *log = RL_CALLOC(maxLength, sizeof(char));
|
||||
glGetProgramInfoLog(program, maxLength, &length, log);
|
||||
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log);
|
||||
|
Loading…
Reference in New Issue
Block a user