commit
01ace743d0
@ -1134,6 +1134,8 @@ RLAPI void DrawFPS(int posX, int posY);
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
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RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
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RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint,
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int selectStart, int selectLength, Color selectText, Color selectBG); // Draw text using font inside rectangle limits with support for text selection
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// Text misc. functions
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RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
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136
src/text.c
136
src/text.c
@ -781,6 +781,13 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
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// Draw text using font inside rectangle limits
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void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
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{
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DrawTextRecEx(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
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}
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// Draw text using font inside rectangle limits with support for text selection
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void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint,
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int selectStart, int selectLength, Color selectText, Color selectBG)
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{
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int length = strlen(text);
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int textOffsetX = 0; // Offset between characters
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@ -792,12 +799,10 @@ void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, flo
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scaleFactor = fontSize/font.baseSize;
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enum { MEASURE_WORD = 0, DRAW_WORD = 1 };
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int state = wordWrap ? MEASURE_WORD : DRAW_WORD;
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int lastTextOffsetX = 0;
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int wordStart = 0;
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bool firstWord = true;
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enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
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int state = wordWrap?MEASURE_STATE:DRAW_STATE;
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int startLine = -1; // Index where to begin drawing (where a line begins)
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int endLine = -1; // Index where to stop drawing (where a line ends)
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for (int i = 0; i < length; i++)
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{
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@ -827,76 +832,89 @@ void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, flo
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(int)(font.chars[index].advanceX*scaleFactor + spacing);
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}
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// NOTE: When word wrap is active first we measure a `word`(measure until a ' ','\n','\t' is found)
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// then set all the variables back to what they were before the measurement, change the state to
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// draw that word then change the state again and repeat until the end of the string...when the word
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// doesn't fit inside the rect we simple increase `textOffsetY` to draw it on the next line
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if (state == MEASURE_WORD)
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// NOTE: When wordWrap is ON we first measure how much of the text we can draw
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// before going outside of the `rec` container. We store this info inside
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// `startLine` and `endLine` then we change states, draw the text between those two
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// variables then change states again and again recursively until the end of the text
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// (or until we get outside of the container).
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// When wordWrap is OFF we don't need the measure state so we go to the drawing
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// state immediately and begin drawing on the next line before we can get outside
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// the container.
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if (state == MEASURE_STATE)
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{
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// Measuring state
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if ((letter == ' ') || (letter == '\n') || (letter == '\t') || ((i + 1) == length))
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if((letter == ' ') || (letter == '\t') || (letter == '\n')) endLine = i;
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if(textOffsetX + glyphWidth + 1 >= rec.width)
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{
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int t = textOffsetX + glyphWidth;
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if (textOffsetX+1>=rec.width)
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{
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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lastTextOffsetX = t - lastTextOffsetX;
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textOffsetX = 0;
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}
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else
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{
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textOffsetX = lastTextOffsetX;
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lastTextOffsetX = t;
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}
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glyphWidth = 0;
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state = !state; // Change state
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t = i;
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i = firstWord?-1:wordStart;
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wordStart = t;
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endLine = (endLine < 1) ? i : endLine;
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if(i == endLine) endLine -= 1;
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if(startLine + 1 == endLine ) endLine = i - 1;
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state = !state;
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}
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else if(i + 1 == length)
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{
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endLine = i;
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state = !state;
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}
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else if(letter == '\n')
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{
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state = !state;
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}
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if(state == DRAW_STATE) {
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textOffsetX = 0;
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i = startLine;
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glyphWidth = 0;
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}
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}
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else
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{
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// Drawing state
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int t = textOffsetX + glyphWidth;
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if (letter == '\n')
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if (letter == '\n')
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{
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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lastTextOffsetX = t - lastTextOffsetX;
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if (lastTextOffsetX < 0) lastTextOffsetX = 0;
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textOffsetX = 0;
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if(!wordWrap){
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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textOffsetX = 0;
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}
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}
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else if ((letter != ' ') && (letter != '\t'))
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else
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{
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if ((t + 1) >= rec.width)
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{
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if(!wordWrap && textOffsetX + glyphWidth + 1 >= rec.width) {
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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textOffsetX = 0;
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}
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if ((textOffsetY + (int)((font.baseSize + font.baseSize/2)*scaleFactor)) > rec.height) break;
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DrawTexturePro(font.texture, font.chars[index].rec,
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(Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
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rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
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font.chars[index].rec.width*scaleFactor,
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font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
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//draw selected
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bool isGlyphSelected = false;
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if(selectStart >= 0 && i >= selectStart && i < selectStart + selectLength) {
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Rectangle strec = {rec.x + textOffsetX-1, rec.y + textOffsetY,
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glyphWidth,(font.baseSize + font.baseSize/4)*scaleFactor};
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DrawRectangleRec(strec, selectBG);
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isGlyphSelected = true;
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}
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//draw glyph
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if ((letter != ' ') && (letter != '\t'))
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{
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DrawTexturePro(font.texture, font.chars[index].rec,
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(Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
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rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
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font.chars[index].rec.width*scaleFactor,
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font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f,
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(!isGlyphSelected) ? tint : selectText);
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}
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}
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if (wordWrap)
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{
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if ((letter == ' ') || (letter == '\n') || (letter == '\t'))
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{
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// After drawing a word change the state
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firstWord = false;
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i = wordStart;
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textOffsetX = lastTextOffsetX;
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glyphWidth = 0;
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state = !state;
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}
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if (wordWrap && i == endLine)
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{
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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textOffsetX = 0;
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startLine = endLine;
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endLine = -1;
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glyphWidth = 0;
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state = !state;
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}
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}
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