Update examples and remove .exe

This commit is contained in:
raysan5 2014-09-16 11:30:25 +02:00
parent c56ef738ed
commit 01651af08a
23 changed files with 7 additions and 7 deletions

1
.gitignore vendored
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@ -12,6 +12,7 @@ src/vector3.o
src/stb_image.o src/stb_image.o
src/*.exe src/*.exe
examples/*.o examples/*.o
examples/*.exe
# Ignore thumbnails created by windows # Ignore thumbnails created by windows
Thumbs.db Thumbs.db

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@ -30,10 +30,10 @@ int main()
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8; if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8;
if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8; if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8;
if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8; if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8;
if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8; if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw

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@ -19,7 +19,6 @@ int main()
int screenHeight = 450; int screenHeight = 450;
Vector2 ballPosition = { -100.0, -100.0 }; Vector2 ballPosition = { -100.0, -100.0 };
int counter = 0;
int mouseX, mouseY; int mouseX, mouseY;
InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input");

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@ -37,7 +37,7 @@ int main()
Vector2 mousePoint; Vector2 mousePoint;
InitWindowEx(screenWidth, screenHeight, "raylib example 06a - color selection", false, "resources/mouse.png"); InitWindow(screenWidth, screenHeight, "raylib example 06a - color selection");
SetTargetFPS(60); SetTargetFPS(60);
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -27,7 +27,7 @@ int main()
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Texture2D texture = LoadTexture("resources/catwhite.png"); Texture2D texture = LoadTexture("resources/catsham.png");
Model cat = LoadModel("resources/cat.obj"); Model cat = LoadModel("resources/cat.obj");
SetModelTexture(&cat, texture); // Link texture to model SetModelTexture(&cat, texture); // Link texture to model
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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