Review cubemap generation
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@ -2027,10 +2027,10 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format)
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unsigned int glInternalFormat, glFormat, glType;
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
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// Load cubemap faces
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for (unsigned int i = 0; i < 6; i++)
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if (glInternalFormat != -1)
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{
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if (glInternalFormat != -1)
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// Load cubemap faces
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for (unsigned int i = 0; i < 6; i++)
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{
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if (format < COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize);
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#if !defined(GRAPHICS_API_OPENGL_11)
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@ -1206,12 +1206,9 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
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cubemap.height = cubemap.width;
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}
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int size = cubemap.width;
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if (layoutType != CUBEMAP_AUTO_DETECT)
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{
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//unsigned int dataSize = GetPixelDataSize(size, size, format);
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//void *facesData = malloc(size*size*dataSize*6); // Get memory for 6 faces in a column
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int size = cubemap.width;
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Image faces = { 0 }; // Vertical column image
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Rectangle faceRecs[6] = { 0 }; // Face source rectangles
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@ -1225,6 +1222,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
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else if (layoutType == CUBEMAP_PANORAMA)
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{
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// TODO: Convert panorama image to square faces...
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// Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp
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}
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else
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{
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