diff --git a/.gitignore b/.gitignore index de3707bb..9c5ada32 100644 --- a/.gitignore +++ b/.gitignore @@ -143,6 +143,7 @@ install_manifest.txt compile_commands.json CTestTestfile.cmake build +!templates/android_project/Makefile # Unignore These makefiles... !examples/CMakeLists.txt diff --git a/templates/android_project/AndroidManifest.xml b/templates/android_project/AndroidManifest.xml index 1d30ab17..a740a727 100644 --- a/templates/android_project/AndroidManifest.xml +++ b/templates/android_project/AndroidManifest.xml @@ -14,7 +14,7 @@ android:versionCode="1" android:versionName="1.0" > - + diff --git a/templates/android_project/Makefile b/templates/android_project/Makefile new file mode 100644 index 00000000..caccc847 --- /dev/null +++ b/templates/android_project/Makefile @@ -0,0 +1,127 @@ +#************************************************************************************************** +# +# raylib makefile for Android project (APK building) +# +# Copyright (c) 2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# Android project name (.apk) +PROJECT_NAME = NativeActivity +PROJECT_DIR = ./ + +# define raylib platform to compile for +PLATFORM ?= PLATFORM_ANDROID + + +# Required path variables +# NOTE: JAVA_HOME must be set to JDK +ANDROID_HOME = C:/android-sdk +ANDROID_NDK = C:/android-ndk +ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 +ANDROID_BUILD_TOOLS = C:/android-sdk/build-tools/25.0.3 + +# Compilers +CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc +AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar + +# define compiler flags +CFLAGS = -O2 -s -Wall -std=c99 -DPLATFORM_ANDROID -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 + +# define any directories containing required header files +INCLUDES = -I. -Ijni/include -I$(ANDROID_NDK)/sources/android/native_app_glue + +# define library paths containing required libs +LFLAGS = -L. -Ljni/libs -Ljni + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +LIBS = -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES + +# Building APK +#----------------- +# typing 'make' will invoke the default target entry called 'all', +all: native_app_glue \ + project_code \ + gen_keystore \ + project_package \ + project_class \ + project_class_dex \ + project_apk \ + apk_signing \ + apk_zip_align + +# compile native_app_glue static library +# OUTPUT $(PROJECT_DIR)/jni/libnative_app_glue.a +native_app_glue: + $(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o jni/native_app_glue.o $(CFLAGS) + $(AR) rcs $(PROJECT_DIR)/jni/libnative_app_glue.a jni/native_app_glue.o + +# compile project code as shared libraries +# OUTPUT $(PROJECT_DIR)/lib/arm64-v8a/libnative-activity.so +project_code: + $(CC) -c jni/basic_game.c -o jni/basic_game.o $(INCLUDES) -I$(ANDROID_NDK)/sources/android/native_app_glue $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC + $(CC) -o lib/libnative-activity.so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue + +# Generate key for APK +# OUTPUT $(PROJECT_DIR)/ToyKey.keystore +gen_keystore: +# $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore ToyKey.keystore -storepass raylib -keypass raylib -alias $(PROJECT_NAME)Key -keyalg RSA + +# Creating src/com/example/native_activity/R.java +# OUTPUT $(PROJECT_DIR)/src/com/example/native_activity/R.java +# NOTE: DEPENDS on res/values/strings.xml +project_package: + $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar + +# Creating obj/com/example/native_activity/R.class +# OUTPUT $(PROJECT_DIR)/obj/com/example/native_activity/R.class +project_class: + $(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath src src/com/raylib/game_sample/R.java + +# Creating bin/classes/dex +# OUTPUT $(PROJECT_DIR)/bin/classes.dex +# NOTE: DEPENDS on obj/com/example/native_activity/R.class +project_class_dex: + $(ANDROID_BUILD_TOOLS)/dx --dex --output=bin/classes.dex obj + +# Creating bin/$(PROJECT_NAME).unsigned.apk +# NOTE: DEPENDS on bin/classes.dex lib/arm64-v8a/libnative-activity.so +# Use -A resources to define additional directory in which to find raw asset files +project_apk: + $(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F bin/$(PROJECT_NAME).unsigned.apk -J bin + $(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/bin/$(PROJECT_NAME).unsigned.apk lib/libnative-activity.so + +# Creating bin/$(PROJECT_NAME).signed.apk +apk_signing: + $(JAVA_HOME)/bin/jarsigner -keystore ToyKey.keystore -storepass raylib -keypass raylib -signedjar $(PROJECT_DIR)/bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key + +# Creating bin/$(PROJECT_NAME).apk +apk_zip_align: + $(ANDROID_BUILD_TOOLS)/zipalign -f 4 bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).apk + +# Deploy to device +deploy: + $(ANDROID_HOME)/platform-tools/adb install -r bin/$(PROJECT_NAME).apk + $(ANDROID_HOME)/platform-tools/adb logcat -c + $(ANDROID_HOME)/platform-tools/adb logcat *:W + +# clean everything +clean: + del bin\* lib\* obj\* src\* /f/s/q + @echo Cleaning done diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c index 1109f9e8..94fbc6cd 100644 --- a/templates/android_project/jni/basic_game.c +++ b/templates/android_project/jni/basic_game.c @@ -14,6 +14,8 @@ #include "raylib.h" +#include "android_native_app_glue.h" + //---------------------------------------------------------------------------------- // Types and Structures Definition //----------------------------------------------------------------------------------