raylib/CHANGELOG

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changelog
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2013-11-30 21:17:41 +04:00
Current Release: raylib 1.0.2 (November 2013)
NOTE: Only versions marked as 'Release' are available on release folder, updates are only available as source.
NOTE: Current Release includes all previous updates.
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2013-11-30 21:17:41 +04:00
Release: raylib 1.0.2 (30 November 2013)
2013-11-30 15:46:57 +04:00
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[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
[shapes] CheckCollisionRecs() - Added, check collision between rectangles
[shapes] CheckCollisionCircles() - Added, check collision between circles
[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
[shapes] GetCollisionRec() - Added, get collision rectangle
[textures] CreateTexture2D() - Added, create Texture2D from Image data
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Update: raylib 1.0.1 (28 November 2013)
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[text] DrawText() - Removed spacing parameter
[text] MeasureText() - Removed spacing parameter
[text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
[core] IsKeyPressed() - Change functionality, check if key pressed once
[core] IsKeyDown() - Added, check if key is being pressed
2013-11-29 23:02:24 +04:00
[core] IsKeyReleased() - Change functionality, check if key released once
[core] IsKeyUp() - Added, check if key is being NOT pressed
[core] IsMouseButtonDown() - Added, check if mouse button is being pressed
[core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
[core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
[core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
[textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
[examples] Function changes applied to ALL examples
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2013-11-30 15:46:57 +04:00
Release: raylib 1.0.0 (18 November 2013)
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* Initial version
* 6 Modules provided:
2013-11-30 15:46:57 +04:00
- core: basic window/context creation functions, input management, timming functions
- shapes: basic shapes drawing functions
- textures: image data loading and conversion to OpenGL textures
- text: text drawing, sprite fonts loading, default font loading
- models: basic 3d shapes drawing, OBJ models loading and drawing
- audio: audio device initialization, WAV files loading and playing