raylib/src/Makefile

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#******************************************************************************
#
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty.
# In no event will the authors be held liable for any damages arising from
# the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software in a
# product, an acknowledgment in the product documentation would be
# appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not
# be misrepresented as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#******************************************************************************
.PHONY: all clean
# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
else
UNAMEOS:=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
else
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
endif
endif
endif
endif
# define raylib graphics api depending on selected platform
ifeq ($(PLATFORM),PLATFORM_RPI)
# define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used)
GRAPHICS = GRAPHICS_API_OPENGL_ES2
else
# define raylib graphics api to use (OpenGL 3.3 by default)
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
# NOTE: makefiles targets require tab indentation
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
CC = emcc
else
# define default gcc compiler
CC = gcc
endif
# define compiler flags:
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# -O1 defines optimization level
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define any directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -Iexternal -I/opt/vc/include \
-I/opt/vc/include/interface/vmcs_host/linux \
-I/opt/vc/include/interface/vcos/pthreads
else
# STB libraries and others
INCLUDES = -I. -Iexternal
# GLFW3 library
INCLUDES += -Iexternal/glfw3/include
# OpenAL Soft library
INCLUDES += -Iexternal/openal_soft/include
endif
# define all object files required
OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o utils.o \
camera.o gestures.o stb_vorbis.o
# typing 'make', it will invoke the first target on the file.
# 'all' target compile raylib into static, web and dynamic library versions.
# WIP: allow compiling of other versions.
all: libraylib.a
# compile raylib static library for desktop platforms
libraylib.a : $(OBJS)
ar rcs libraylib.a $(OBJS)
@echo "\t**libraylib.a generated!**"
libraylib.bc : $(OBJS)
emcc -O1 $(OBJS) -o libraylib.bc
# compile raylib library
# raylib: $(OBJS)
# ifeq ($(PLATFORM),PLATFORM_WEB)
# emcc -O1 $(OBJS) -o libraylib.bc
#else
# ar rcs libraylib.a $(OBJS)
#endif
# compile core module
# emcc core.c -o core.bc -DPLATFORM_DESKTOP
core.o: core.c
$(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile rlgl module
rlgl.o: rlgl.c
$(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile shapes module
shapes.o: shapes.c
$(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile textures module
textures.o: textures.c
$(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile text module
text.o: text.c
$(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile models module
models.o: models.c
$(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile audio module
audio.o: audio.c
$(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# compile utils module
utils.o: utils.c
$(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# compile camera module
camera.o: camera.c
$(CC) -c camera.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# compile gestures module
gestures.o: gestures.c
$(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# compile stb_vorbis library
stb_vorbis.o: external/stb_vorbis.c
$(CC) -c external/stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM)
# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o libraylib.a
else
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rm -f *.o libraylib.a
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o libraylib.bc
else
rm -f *.o libraylib.bc
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
rm -f *.o libraylib.a
endif
@echo Cleaning done
# instead of defining every module one by one, we can define a pattern
# this pattern below will automatically compile every module defined on $(OBJS)
#%.o : %.c
# $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)