2016-08-06 12:32:35 +03:00
|
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
--
|
|
|
|
-- raylib [core] example - Picking in 3d mode
|
|
|
|
--
|
|
|
|
-- This example has been created using raylib 1.6 (www.raylib.com)
|
|
|
|
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
--
|
|
|
|
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
|
|
|
--
|
|
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
-- Initialization
|
|
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
local screenWidth = 800
|
|
|
|
local screenHeight = 450
|
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking")
|
|
|
|
|
|
|
|
-- Define the camera to look into our 3d world
|
|
|
|
local camera = {}
|
|
|
|
camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position
|
|
|
|
camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
|
|
|
|
camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
|
|
|
|
camera.fovy = 45.0 -- Camera field-of-view Y
|
|
|
|
|
|
|
|
local cubePosition = Vector3(0.0, 1.0, 0.0)
|
|
|
|
local cubeSize = Vector3(2.0, 2.0, 2.0)
|
|
|
|
|
|
|
|
local ray = Ray(Vector3(0, 0, 0), Vector3(0, 0, 0)) -- Picking line ray
|
|
|
|
|
|
|
|
local collision = false
|
|
|
|
|
|
|
|
SetCameraMode(CameraMode.FREE) -- Set a free camera mode
|
|
|
|
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
|
|
|
|
SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
|
|
|
|
|
|
|
|
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
|
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
-- Main game loop
|
|
|
|
while not WindowShouldClose() do -- Detect window close button or ESC key
|
|
|
|
-- Update
|
|
|
|
---------------------------------------------------------------------------------------
|
2016-08-06 20:29:58 +03:00
|
|
|
camera = UpdateCamera(camera) -- Update internal camera and our camera
|
2016-08-06 12:32:35 +03:00
|
|
|
|
|
|
|
if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then
|
|
|
|
-- NOTE: This function is NOT WORKING properly!
|
|
|
|
ray = GetMouseRay(GetMousePosition(), camera)
|
|
|
|
|
|
|
|
-- Check collision between ray and box
|
|
|
|
collision = CheckCollisionRayBox(ray,
|
2016-08-06 20:29:58 +03:00
|
|
|
BoundingBox(Vector3(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2),
|
|
|
|
Vector3(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2)))
|
|
|
|
|
|
|
|
--print("collision check:", collision)
|
2016-08-06 12:32:35 +03:00
|
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
-- Draw
|
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
BeginDrawing()
|
|
|
|
|
|
|
|
ClearBackground(RAYWHITE)
|
|
|
|
|
|
|
|
Begin3dMode(camera)
|
|
|
|
|
|
|
|
if (collision) then
|
|
|
|
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED)
|
|
|
|
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON)
|
|
|
|
|
|
|
|
DrawCubeWires(cubePosition, cubeSize.x + 0.2, cubeSize.y + 0.2, cubeSize.z + 0.2, GREEN)
|
|
|
|
else
|
|
|
|
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY)
|
|
|
|
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY)
|
|
|
|
end
|
|
|
|
|
|
|
|
DrawRay(ray, MAROON)
|
|
|
|
|
|
|
|
DrawGrid(10, 1.0)
|
|
|
|
|
|
|
|
End3dMode()
|
|
|
|
|
|
|
|
DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY)
|
|
|
|
|
|
|
|
if (collision) then
|
|
|
|
DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30))/2, screenHeight*0.1, 30, GREEN)
|
|
|
|
end
|
|
|
|
|
|
|
|
DrawFPS(10, 10)
|
|
|
|
|
|
|
|
EndDrawing()
|
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
end
|
|
|
|
|
|
|
|
-- De-Initialization
|
|
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
CloseWindow() -- Close window and OpenGL context
|
|
|
|
-------------------------------------------------------------------------------------------
|