21 lines
408 B
Plaintext
21 lines
408 B
Plaintext
|
#version 100
|
||
|
|
||
|
attribute vec3 vertexPosition;
|
||
|
attribute vec2 vertexTexCoord;
|
||
|
attribute vec3 vertexNormal;
|
||
|
|
||
|
varying vec2 fragTexCoord;
|
||
|
|
||
|
uniform mat4 projectionMatrix;
|
||
|
uniform mat4 modelviewMatrix;
|
||
|
|
||
|
// NOTE: Add here your custom variables
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec3 normal = vertexNormal;
|
||
|
|
||
|
fragTexCoord = vertexTexCoord;
|
||
|
|
||
|
gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
|
||
|
}
|