mirror of https://github.com/raysan5/raylib
152 lines
5.4 KiB
C
152 lines
5.4 KiB
C
|
/*******************************************************************************************
|
||
|
*
|
||
|
* raylib - Basic Game template
|
||
|
*
|
||
|
* <Game title>
|
||
|
* <Game description>
|
||
|
*
|
||
|
* This game has been created using raylib v1.2 (www.raylib.com)
|
||
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||
|
*
|
||
|
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||
|
*
|
||
|
********************************************************************************************/
|
||
|
|
||
|
#include "raylib.h"
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Types and Structures Definition
|
||
|
//----------------------------------------------------------------------------------
|
||
|
typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Main entry point
|
||
|
//----------------------------------------------------------------------------------
|
||
|
int main()
|
||
|
{
|
||
|
// Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
const int screenWidth = 800;
|
||
|
const int screenHeight = 450;
|
||
|
const char windowTitle[30] = "<game name goes here>";
|
||
|
|
||
|
GameScreen currentScreen = LOGO;
|
||
|
|
||
|
InitWindow(screenWidth, screenHeight, windowTitle);
|
||
|
|
||
|
// TODO: Initialize all required variables and load all required data here!
|
||
|
|
||
|
int framesCounter = 0; // Used to count frames
|
||
|
|
||
|
SetTargetFPS(60);
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
// Main game loop
|
||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||
|
{
|
||
|
// Update
|
||
|
//----------------------------------------------------------------------------------
|
||
|
switch(currentScreen)
|
||
|
{
|
||
|
case LOGO:
|
||
|
{
|
||
|
// TODO: Update LOGO screen variables here!
|
||
|
|
||
|
framesCounter++; // Count frames
|
||
|
|
||
|
// Wait for 2 seconds (120 frames) before jumping to TITLE screen
|
||
|
if (framesCounter > 120)
|
||
|
{
|
||
|
currentScreen = TITLE;
|
||
|
}
|
||
|
} break;
|
||
|
case TITLE:
|
||
|
{
|
||
|
// TODO: Update TITLE screen variables here!
|
||
|
|
||
|
// Press enter to change to GAMEPLAY screen
|
||
|
if (IsKeyPressed(KEY_ENTER))
|
||
|
{
|
||
|
currentScreen = GAMEPLAY;
|
||
|
}
|
||
|
} break;
|
||
|
case GAMEPLAY:
|
||
|
{
|
||
|
// TODO: Update GAMEPLAY screen variables here!
|
||
|
|
||
|
// Press enter to change to ENDING screen
|
||
|
if (IsKeyPressed(KEY_ENTER))
|
||
|
{
|
||
|
currentScreen = ENDING;
|
||
|
}
|
||
|
} break;
|
||
|
case ENDING:
|
||
|
{
|
||
|
// TODO: Update ENDING screen variables here!
|
||
|
|
||
|
// Press enter to return to TITLE screen
|
||
|
if (IsKeyPressed(KEY_ENTER))
|
||
|
{
|
||
|
currentScreen = TITLE;
|
||
|
}
|
||
|
} break;
|
||
|
default: break;
|
||
|
}
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Draw
|
||
|
//----------------------------------------------------------------------------------
|
||
|
BeginDrawing();
|
||
|
|
||
|
ClearBackground(RAYWHITE);
|
||
|
|
||
|
switch(currentScreen)
|
||
|
{
|
||
|
case LOGO:
|
||
|
{
|
||
|
// TODO: Draw LOGO screen here!
|
||
|
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
|
||
|
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
|
||
|
|
||
|
} break;
|
||
|
case TITLE:
|
||
|
{
|
||
|
// TODO: Draw TITLE screen here!
|
||
|
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
|
||
|
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
|
||
|
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
|
||
|
|
||
|
} break;
|
||
|
case GAMEPLAY:
|
||
|
{
|
||
|
// TODO: Draw GAMEPLAY screen here!
|
||
|
DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
|
||
|
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
|
||
|
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
|
||
|
|
||
|
} break;
|
||
|
case ENDING:
|
||
|
{
|
||
|
// TODO: Draw ENDING screen here!
|
||
|
DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
|
||
|
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
|
||
|
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
|
||
|
|
||
|
} break;
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
EndDrawing();
|
||
|
//----------------------------------------------------------------------------------
|
||
|
}
|
||
|
|
||
|
// De-Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
// TODO: Unload all loaded data (textures, fonts, audio) here!
|
||
|
|
||
|
CloseWindow(); // Close window and OpenGL context
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
return 0;
|
||
|
}
|