raylib/examples/core_input_gamepad.lua

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2016-08-06 12:32:35 +03:00
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--
-- raylib [core] example - Gamepad input
--
-- NOTE: This example requires a Gamepad connected to the system
-- raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input")
local ballPosition = Vector2(screenWidth/2, screenHeight/2)
local gamepadMovement = Vector2(0, 0)
SetTargetFPS(60) -- Set target frames-per-second
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-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
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if (IsGamepadAvailable(GAMEPAD.PLAYER1)) then
gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_X)
gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_Y)
ballPosition.x = ballPosition.x + gamepadMovement.x
ballPosition.y = ballPosition.y - gamepadMovement.y
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) then
ballPosition.x = screenWidth/2
ballPosition.y = screenHeight/2
end
end
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-- Draw
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BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY)
DrawCircleV(ballPosition, 50, MAROON)
EndDrawing()
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end
-- De-Initialization
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CloseWindow() -- Close window and OpenGL context
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