raylib/cmake/PackConfigurations.cmake

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Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 01:10:02 +03:00
# Packaging
SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_CONTACT "raysan5")
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 01:10:02 +03:00
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE")
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
SET(CPACK_GENERATOR "ZIP;TGZ;DEB;RPM") # Remove this, if you want the NSIS installer on Windows
SET(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF) # can be used to generate deps, slow and requires tools.
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libatomic1, libc6, libglfw3, libglu1-mesa | libglu1, libglx0, libopengl0")
SET(CPACK_DEBIAN_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-dev")
SET(CPACK_RPM_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-devel")
include(CPack)