2015-09-02 03:44:16 +03:00
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#version 100
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2016-05-18 13:04:27 +03:00
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// Input vertex attributes
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2015-09-02 03:44:16 +03:00
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attribute vec3 vertexPosition;
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attribute vec2 vertexTexCoord;
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attribute vec3 vertexNormal;
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2016-05-18 13:04:27 +03:00
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attribute vec4 vertexColor;
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2015-09-02 03:44:16 +03:00
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2016-05-18 13:04:27 +03:00
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// Input uniform values
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2016-01-13 19:13:28 +03:00
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uniform mat4 mvpMatrix;
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2015-09-02 03:44:16 +03:00
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2016-05-18 13:04:27 +03:00
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// Output vertex attributes (to fragment shader)
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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2015-09-02 03:44:16 +03:00
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// NOTE: Add here your custom variables
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void main()
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{
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2016-05-18 13:04:27 +03:00
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// Send vertex attributes to fragment shader
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2015-09-02 03:44:16 +03:00
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fragTexCoord = vertexTexCoord;
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2016-05-18 13:04:27 +03:00
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fragColor = vertexColor;
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2015-09-02 03:44:16 +03:00
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2016-05-18 13:04:27 +03:00
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// Calculate final vertex position
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2016-01-13 19:13:28 +03:00
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gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
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2015-09-02 03:44:16 +03:00
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}
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