raylib/examples/textures_rectangle.c

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/*******************************************************************************************
*
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* raylib [textures] example - Texture loading and drawing a part defined by a rectangle
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
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int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
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Vector2 position = { 350.0f, 240.0f };
Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
int currentFrame = 0;
//--------------------------------------------------------------------------------------
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// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_RIGHT))
{
currentFrame++;
if (currentFrame > 6) currentFrame = 0;
frameRec.x = currentFrame*guybrush.width/7;
}
//----------------------------------------------------------------------------------
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// Draw
//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTexture(guybrush, 35, 40, WHITE);
DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
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EndDrawing();
//----------------------------------------------------------------------------------
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}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(guybrush); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
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return 0;
}